Hi I have a small problem with with my bubble sort. Everything else in my program works fine if I remove my bubble sort.
This is the part of code for the bubble sort.
//bubble sort based on animal breed
if (numberofanimals > 1)//making sure there is more than 1 animal to sort
{
for (int x = 0 ; x < numberofanimals ; x++)
{
for (y = 0 ; y < numberofanimals - x ; y++)
{
if (statistics [y] [1].compareToIgnoreCase (statistics [y + 1] [1]) > 0)
{
temp = statistics [y] [0];
statistics [y] [0] = statistics [y + 1] [0];
statistics [y + 1] [0] = temp;
temp = statistics [y] [1];
statistics [y] [1] = statistics [y + 1] [1];
statistics [y + 1] [1] = temp;
temp = statistics [y] [2];
statistics [y] [2] = statistics [y + 1] [2];
statistics [y + 1] [2] = temp;
temp = statistics [y] [3];
statistics [y] [3] = statistics [y + 1] [3];
statistics [y + 1] [3] = temp;
temp = statistics [y] [4];
statistics [y] [4] = statistics [y + 1] [4];
statistics [y + 1] [4] = temp;
}
}
}
}
And these are all the errors that I get
java.lang.NullPointerException
at java.lang.String$CaseInsensitiveComparator.compare(Unknown Source)
at java.lang.String.compareToIgnoreCase(Unknown Source)
at AnimalProfitRatioCalc.sort(AnimalProfitRatioCalc.java:314)
at AnimalProfitRatioCalc.DisplayStatistics(AnimalProfitRatioCalc.java:223)
at AnimalProfitRatioCalc.actionPerformed(AnimalProfitRatioCalc.java:120)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Here is my full program code
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.text.*;
/*
*Created by Jonathan Schep
*on Jan 4
*to Calculate the profit ratio of animals and display them in sorted order
*/
public class AnimalProfitRatioCalc extends JFrame implements ActionListener
{
static Container contentPane;
static JPanel infoPane;
static JTextField J1, J2, J3, J4;
static int numberofanimals = 0;
static String statistics[] [] = new String [100] [5];
public AnimalProfitRatioCalc ()
{
JMenuBar MenuBar;
JMenu menu;
JMenuItem MenuItem;
MenuBar = new JMenuBar ();
setJMenuBar (MenuBar);
//adding menu
menu = new JMenu ("File");
MenuBar.add (menu);
MenuItem = new JMenuItem ("Quit");
MenuItem.addActionListener (this);
menu.add (MenuItem);
menu = new JMenu ("Options");
MenuItem.addActionListener (this);
MenuBar.add (menu);
MenuItem = new JMenuItem ("Main Menu");
MenuItem.setToolTipText ("Go to main menu"); //tip
MenuItem.addActionListener (this);
menu.add (MenuItem);
MenuItem = new JMenuItem ("Enter Animal Statistics");
MenuItem.setToolTipText ("Animal category, Breed, Acquisition price, selling price "); //tip
MenuItem.addActionListener (this);
menu.add (MenuItem);
MenuItem = new JMenuItem ("Display Animals with profit ratio");
MenuItem.setToolTipText ("Display Animals with preferred profit ratio in sorted order"); //tip
MenuItem.addActionListener (this);
menu.add (MenuItem);
MainMenu ();
}
public void MainMenu ()
{
contentPane = getContentPane ();
if (infoPane != null)
{
contentPane.remove (infoPane);
}
infoPane = new JPanel ();
infoPane.setLayout (null); //setting layout to null so i can use absolute positioning with coordinates
//all the JLabels
JLabel L1;
L1 = new JLabel ("Animal Profit Ratio Calculator");
L1.setFont (new Font ("Arial", Font.BOLD, 24));
L1.setBounds (232, 10, 342, 20);
infoPane.add (L1);
//all JButtons
JButton eas, da;
eas = new JButton ("Enter Animal Statistics");
eas.setToolTipText ("Animal category, Breed, Acquisition price, selling price "); //tip
eas.setFont (new Font ("Arial", Font.BOLD, 18));
eas.addActionListener (this);
eas.setBounds (275, 75, 256, 50);
infoPane.add (eas);
da = new JButton ("Display Animals with profit ratio");
da.setToolTipText ("Display Animals with preferred profit ratio in sorted order"); //tip
da.setFont (new Font ("Arial", Font.BOLD, 18));
da.addActionListener (this);
da.setBounds (246, 175, 312, 50);
infoPane.add (da);
contentPane.add (infoPane);
validate ();
}
public void actionPerformed (ActionEvent e)
{
String event = e.getActionCommand ();
if (event.equals ("Quit"))
{
hide ();
System.exit (0);
}
if (event.equals ("Enter Animal Statistics"))
{
AddStatistics ();
}
if (event.equals ("Display Animals with profit ratio"))
{
DisplayStatistics ();
}
if (event.equals ("Add Animal"))
{
AddAnimal ();
}
if (event.equals ("Main Menu"))
{
MainMenu ();
}
}
public void AddStatistics ()
{
contentPane = getContentPane ();
if (infoPane != null)
{
contentPane.remove (infoPane);
}
infoPane = new JPanel ();
infoPane.setLayout (null); //setting layout to null so i can use absolute positioning with
//all the JLabels
JLabel L1, L2, L3, L4, L5;
L1 = new JLabel ("Enter Animal Statistics");
L1.setFont (new Font ("Arial", Font.BOLD, 24));
L1.setBounds (272, 10, 261, 20);
infoPane.add (L1);
L2 = new JLabel ("Animal Catagory");
L2.setFont (new Font ("Arial", Font.PLAIN, 18));
L2.setBounds (125, 100, 261, 20);
infoPane.add (L2);
L3 = new JLabel ("Animal Breed");
L3.setFont (new Font ("Arial", Font.PLAIN, 18));
L3.setBounds (125, 150, 261, 20);
infoPane.add (L3);
L4 = new JLabel ("Acquisition Price");
L4.setFont (new Font ("Arial", Font.PLAIN, 18));
L4.setBounds (125, 200, 261, 20);
infoPane.add (L4);
L5 = new JLabel ("Selling Price");
L5.setFont (new Font ("Arial", Font.PLAIN, 18));
L5.setBounds (125, 250, 261, 20);
infoPane.add (L5);
//all JTextFields
J1 = new JTextField (20);
J1.setFont (new Font ("Arial", Font.PLAIN, 14));
J1.setToolTipText ("Catagory"); //tip
J1.setBounds (350, 100, 120, 20);
infoPane.add (J1);
J2 = new JTextField (20);
J2.setFont (new Font ("Arial", Font.PLAIN, 14));
J2.setToolTipText ("Breed"); //tip
J2.setBounds (350, 150, 120, 20);
infoPane.add (J2);
J3 = new JTextField (20);
J3.setFont (new Font ("Arial", Font.PLAIN, 14));
J3.setToolTipText ("Acquisition Price"); //tip
J3.setBounds (350, 200, 120, 20);
infoPane.add (J3);
J4 = new JTextField (20);
J4.setFont (new Font ("Arial", Font.PLAIN, 14));
J4.setToolTipText ("Selling Price"); //tip
J4.setBounds (350, 250, 120, 20);
infoPane.add (J4);
//all JButtons
JButton B1, B2;
B1 = new JButton ("Add Animal");
B1.setToolTipText ("Add animal to data base"); //tip
B1.setFont (new Font ("Arial", Font.PLAIN, 18));
B1.addActionListener (this);
B1.setBounds (550, 100, 130, 170);
infoPane.add (B1);
B2 = new JButton ("Main Menu");
B2.addActionListener (this);
B2.setBounds (10, 515, 100, 20);
infoPane.add (B2);
contentPane.add (infoPane);
validate ();
}
public void DisplayStatistics ()
{
sort (); //sorting the animals ect
contentPane = getContentPane ();
if (infoPane != null)
{
contentPane.remove (infoPane);
}
infoPane = new JPanel ();
infoPane.setLayout (null); //setting layout to null so i can use absolute positioning with
JLabel L1;
L1 = new JLabel ("Animals profit ratio table");
L1.setFont (new Font ("Arial", Font.BOLD, 24));
L1.setBounds (260, 10, 284, 30); //was 261
infoPane.add (L1);
JButton B1;
B1 = new JButton ("Main Menu");
B1.addActionListener (this);
B1.setBounds (10, 515, 100, 20);
infoPane.add (B1);
JTable table;
String[] columnNames = {"Catagory", "Breed", "Acquisition Price", "Selling Price", "Profit Ratio"};
table = new JTable (statistics, columnNames);
JScrollPane scrollpane = new JScrollPane (table);
scrollpane.setBounds (75, 50, 650, 400);
infoPane.add (scrollpane);
contentPane.add (infoPane);
validate ();
}
public void AddAnimal () //adding an animal and info to the statisitics array
{
statistics [numberofanimals] [0] = J1.getText ();
statistics [numberofanimals] [1] = J2.getText ();
statistics [numberofanimals] [2] = J3.getText ();
statistics [numberofanimals] [3] = J4.getText ();
numberofanimals = numberofanimals + 1; //adding 1 to number of animals so program can keep track of how many animals there are
//removing user inputer text from JTextfields so user can input another animal easily if the user wants
J1.setText ("");
J2.setText ("");
J3.setText ("");
J4.setText ("");
}
public void sort () //deleting array indexes with ratio less than 1.2, and sorting by breed.
{
double buy, sell, percent, ratio1, ratio;
String ratiostring, temp;
for (int x = 0 ; x < numberofanimals ; x++) //calcculating the ratio
{
buy = Double.parseDouble (statistics [x] [2]);
sell = Double.parseDouble (statistics [x] [3]);
ratio = sell / buy;
ratiostring = Double.toString (ratio);
statistics [x] [4] = ratiostring;
}
for (int y = 0 ; y < numberofanimals ; y++)
{
ratio1 = Double.parseDouble (statistics [y] [4]);
if (ratio1 < 1.2) //seeing if ratio if less than the required 1.2
{
for (int z = y ; z < numberofanimals + 1 ; z++) //moving array indexes 1 down
{
statistics [z] [0] = statistics [z + 1] [0];
statistics [z] [1] = statistics [z + 1] [1];
statistics [z] [2] = statistics [z + 1] [2];
statistics [z] [3] = statistics [z + 1] [3];
statistics [z] [4] = statistics [z + 1] [4];
}
numberofanimals = numberofanimals - 1; //removing 1 from number of animals so program knows how many animals are in the array
}
//bubble sort based on animal breed
if (numberofanimals > 1)//making sure there is more than 1 animal to sort
{
for (int x = 0 ; x < numberofanimals ; x++)
{
for (y = 0 ; y < numberofanimals - x ; y++)
{
if (statistics [y] [1].compareToIgnoreCase (statistics [y + 1] [1]) > 0)
{
temp = statistics [y] [0];
statistics [y] [0] = statistics [y + 1] [0];
statistics [y + 1] [0] = temp;
temp = statistics [y] [1];
statistics [y] [1] = statistics [y + 1] [1];
statistics [y + 1] [1] = temp;
temp = statistics [y] [2];
statistics [y] [2] = statistics [y + 1] [2];
statistics [y + 1] [2] = temp;
temp = statistics [y] [3];
statistics [y] [3] = statistics [y + 1] [3];
statistics [y + 1] [3] = temp;
temp = statistics [y] [4];
statistics [y] [4] = statistics [y + 1] [4];
statistics [y + 1] [4] = temp;
}
}
}
}
}
}
public static void main (String[] args) //main
{
AnimalProfitRatioCalc window = new AnimalProfitRatioCalc ();
window.setTitle ("Animal Profit Ratio Calculator");
window.setSize (800, 600);
window.setVisible (true);
}
}
Help would be immensely appreciated