I actually have 2 Q's

the files I'm working with only provide 4x3 inverse bind matrices for bones.

what I first need is a function that writes the 4th row of the matrix

and then I need to know PyOpenGL's matrix inversion function
(since it's faster than my current function)

so as for my 2 Q's:
how do you turn a 4x3 matrix into a 4x4 matrix??
what's PyOpenGL's matrix inversion function??

*sigh*
why do I even bother... -.-*

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