I want to test some graphics work I am doing with the Utah Teapot model. The issue is that all the data I can find on it uses bezier patches (which I have no clue how to render) does anybody know how I could get the data in a form similar to this:
triangle 1: {x1,y1,z1},{x2,y2,z2},{x3,y3,z3}
triangle 2: {x1,y1,z1},{x2,y2,z2},{x3,y3,z3}
Et cetera, Et cetera