So im having issues with a sorted list template, heres how I implemented it

enum RelationType {LESS, EQUAL, GREATER};

template<class ItemType>
struct NodeType
{
ItemType info;
NodeType<ItemType>* next;
};

template<class ItemType>
class SortedType
{
public:
    SortedType();
    ~SortedType();

    bool IsFull() const;
    int GetLength() const;
    void MakeEmpty();
    ItemType GetItem(ItemType item, bool& found);
    void PutItem(ItemType item);
    void DeleteItem(ItemType item);
    void ResetList();
    ItemType GetNextItem();
private:
    NodeType<ItemType>* listData;
    int length;
    NodeType<ItemType>* currentPos;
};

template<class ItemType>
SortedType<ItemType>::SortedType()
{
    length = 0;
    listData = NULL;
}

template<class ItemType>
bool SortedType<ItemType>::IsFull() const
{/*
    NodeType<ItemType>* location;
    try
    {
        location = new NodeType<ItemType>;
        delete location;
        return false;
    }

    catch(bad_alloc exception)
    {
        return true;
    }*/
return false;
}

template<class ItemType>
int SortedType<ItemType>::GetLength() const
{
    return length;
}

template<class ItemType>
void SortedType<ItemType>::MakeEmpty()
{
    NodeType<ItemType>* tempPtr;
    while(listData != NULL)
    {
        tempPtr = listData;
        listData = listData->next;
        delete tempPtr;
    }
    length = 0;
}

template<class ItemType>
ItemType SortedType<ItemType>::GetItem(ItemType item, bool& found)
{
    bool moreToSearch;
    NodeType<ItemType>* location;

    location = listData;
    found = false;
    moreToSearch = (location != NULL);

    while(moreToSearch && !found)
    {
        switch(item.ComparedTo(location->next->info))
        {
        case GREATER: location = location->next;
            moreToSearch = (location != NULL);
            break;
        case EQUAL: found = true;
            item = location->info;
            break;
        case LESS: moreToSearch = false;
            break;
        }
    }
    return item;
}

template<class ItemType>
void SortedType<ItemType>::PutItem(ItemType item)
{
cout<<"big";
    NodeType<ItemType>* newNode;
    NodeType<ItemType>* predLoc;
    NodeType<ItemType>* location;
    bool moreToSearch;

    location = listData;
    predLoc = NULL;
    moreToSearch = (location != NULL);

    while(moreToSearch)
    {

        switch(item.ComparedTo(location->info))
        {
        case GREATER: 
             predLoc = location;

            location = location->next;
            moreToSearch = (location != NULL);

            break;
        case LESS: moreToSearch = false;
            break;
        case EQUAL:moreToSearch = false;
            break;
        }
    }
    newNode = new NodeType<ItemType>;
    newNode->info = item;

     if(predLoc == NULL)
{
newNode->next = listData;
listData = newNode;
}

else
{
newNode->next = location;
predLoc->next = newNode;
}
    length++;
}

template<class ItemType>
void SortedType<ItemType>::DeleteItem(ItemType item)
{
    NodeType<ItemType>* location = listData;
    NodeType<ItemType>* tempLocation;

    if(item.ComparedTo(listData->info) == EQUAL)
    {
        tempLocation = location;
        listData = listData->next;
    }
    else
    {
        while((item.ComparedTo(location->next->info) != EQUAL))
        {
            location = location->next;

            tempLocation = location->next;
            length--;
        }
    }
}

template<class ItemType>
void SortedType<ItemType>::ResetList()
{
    currentPos = NULL;
}

template<class ItemType>
ItemType SortedType<ItemType>::GetNextItem()
{
    ItemType item;
    if(currentPos == NULL)
        currentPos = listData;
    item = currentPos->info;
    currentPos = currentPos->next;
    return item;

}

template<class ItemType>
SortedType<ItemType>::~SortedType()
{
    NodeType<ItemType>* tempPtr;

    while(listData != NULL)
    {
        tempPtr = listData;
        listData = listData->next;
        delete tempPtr;
    }
}

now the problem is when I set up the struct to be sorted

struct waitList 
{
string HoliName;
QueueType<string> CustName;

RelationType ComparedTo(waitList lists)
    {
    cout<<endl<<HoliName.compare(lists.HoliName)<<endl<<endl;
    if(HoliName.compare(lists.HoliName)<0)
        return LESS;
    if(HoliName.compare(lists.HoliName)>0)
        return GREATER;
    cout<< "no";
    if(HoliName.compare(lists.HoliName)==0)
       {
        cout<<"yay";
        return EQUAL;
        cout<<"woo";
        }
    else
        return LESS;
    }

};

and then insert the second item with

void populateWait(SortedType<waitList>& waiting, UnsortedType<string> holidays)
{
 waitList dummy;
 string blank;
 int j;

 holidays.ResetList();
 waiting.ResetList();
 while(!holidays.IsLastItem())
{
 waiting.ResetList();
 holidays.GetNextItem(blank);
 dummy.HoliName=blank;
 dummy.CustName.MakeEmpty();
 cout<<blank;
 waiting.PutItem(dummy);
 cin>>j;
}

}

It crashes, but strangley enough it crashes right at the

if(HoliName.compare(lists.HoliName)==0)
            return EQUAL;

Literally right at the return statemet(I wrote a cout right at the calling function and got nothing), I know this template isnt faulty as sorting based on an integer in a struct works fine... is there anything special I need to do with strings, or a special bit of code im missing?

You need to post function main() that just uses your template to illustrate the problem. That way we can compile and test is ourselves. Right now we have no clue how you are using that template.

Found the issue guys, turns out like you said it was actually in the implementation and not the main function, thank you for your help

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.