Hey guys, I've been trying to create a simple calculator interface in Python, with a display, a set of buttons which can input the digits 0-9, buttons for addition and subtraction, a button to clear the display, and an equals button. Code so far:

from tkinter import *
import tkinter.messagebox as mb

class NumberButton(Button):
    def __init__(self, parent, number, display):
        Button.__init__(self, parent, text=number, command=self.fillDisplay)
        self.value = number
        self.display = display

    def fillDisplay(self):
        curr_value = self.display.get()
        if curr_value == '0':
            new_value = str(self.value)
        elif curr_value == '+':
            new_value = ''.join([curr_value, str(self.value)])
        else:
            new_value = ''.join([curr_value, str(self.value)])
        self.display.delete(0, END)
        self.display.insert(0, new_value)

class ArithmeticButton(Button):
    def __init__(self, parent, value, display):
        Button.__init__(self, parent, text=value, command=self.doArithmetic)
        self.display = display
        self.value = value

    def doArithmetic(self):
        old_value = self.display.get()
        if len(old_value) > 3:
            mb.showinfo("Warning!", "This calculator cannot deal with numbers over 3 digits!")
        else:
            self.display.delete(0, END)
            self.display.insert(0, self.value)

def explain():
    mb.showinfo("About", "This is a simple calculator interface which can add and subtract values \nup to 999.")

def clearDisplay():
    EntryBox.delete(0, END)
    EntryBox.insert(0, '0')

root = Tk()
root.geometry("175x140")
root.title("Calculator")

menubar = Menu(root)
menubar.add_command(label="About", command=explain)

EntryBox = Entry(root, width=7)
EntryBox.grid(row=0, columnspan=3)
EntryBox.insert(0, '0')

number = dict()
number[0] = NumberButton(root, 0, EntryBox).grid(row=4, sticky=W)
for x in range(7, 10):
    number[x] = NumberButton(root, x, EntryBox).grid(row=1, column=(x-7), sticky=W)

for x in range(4, 7):
    number[x] = NumberButton(root, x, EntryBox).grid(row=2, column=(x-4), sticky=W)

for x in range(1, 4):
    number[x] = NumberButton(root, x, EntryBox).grid(row=3, column=(x-1), sticky=W)


ArithmeticButton(root, "+", EntryBox).grid(row=4, column=2, sticky=W)
ArithmeticButton(root, "-", EntryBox).grid(row=4, column=1, sticky=W) 
Button(root, text="=").grid(row=0, column=5, rowspan=2, columnspan=2, stick=S)
Button(root, text="Clear", height=2, command=clearDisplay).grid(row=2, column=5, rowspan=2, columnspan=2, stick=N)

root.config(menu=menubar)

mainloop() 

So, that's that. The buttons all work fine, but I'm stuck on how to figure out my equals button. Basically, what I thought of doing is having the arithmetic button (plus or minus) store the first number (old_value), clear the display and insert a plus or minus in the display. After another number has been inputted, the equals button retrieves the old_value, does the required arithmetic, and then outputs the result to the display. Problem is, I have no idea how to code the class for the equals button to retrieve the old_value of the ArithmeticButton class.

Help, please! :(

You must save the instances of the ArithmeticButtons like you do for numbers, now you only create them without saving.

Thanks for the reply, Tony; by "saving the instances" do you mean using this:

AddButton = ArithmeticButton(root, "+", EntryBox)
AddButton.grid(row=4, column=2, sticky=W)

instead of what I have now, and then using AddButton.old_value?

Basically something like that, but do not use the capitalized camel case names used by convention for class names for instance variables.

add_button = ArithmeticButton(root, "+", entry_box)
add_button.grid(row=4, column=2, sticky=W)

Thanks a bunch, Tony; I've got it working now. :)

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