private:
GradedActivity *grades[NUM_GRADES];
public:
void setLab(GradedActivity *activity)
{ grades[LAB] = activity; }
Totally confused with this one.
what is "uml" ?
If you mean UML diagram, then get Sparx Enterprise Architect and use its reverse engineering capabilities to convert code to UML.
first of all , you need to understand the parts of UML diagrams ,
we have actor
, use case
, and relationships (for more info search the net)
actors are persons or other softwares/hardwares working with this software
use cases indicate the uses of a program in total , you should ask yourself what does this program do for the actors , then start painting them .
now in order to understand and be able to write a UML diagram you should look into some samples
here take a look => https://www.google.co.uk/search?q=UML+Samples&es_sm=93&source=lnms&tbm=isch&sa=X&ei=sJFvU6z8BsKbPcKdgZAP&ved=0CAgQ_AUoAQ&biw=1680&bih=925
I just need to know how to create a class diagram for that particular class... similar to this:
Did I do it right here?
I've attached my UML diagram. Please let me know if it's right or wrong.
class CourseGrades
{
private:
// Array of GradedActivity pointers to
// reference the different types of grades
GradedActivity *grades[NUM_GRADES];
public:
// Default constructor
CourseGrades()
{ for (int i = 0; i < NUM_GRADES; i++)
grades[i] = NULL;
}
// Mutators
void setLab(GradedActivity *activity)
{ grades[LAB] = activity; }
void setPassFailExam(PassFailExam *pfexam)
{ grades[PASS_FAIL_EXAM] = pfexam; }
void setFinalExam(FinalExam *finalExam)
{ grades[FINAL_EXAM] = finalExam; }
// print function
void print() const;
};
That looks pretty correct. You do need an enum to define indexes into grades such as LAB, PASS_FAIL_EXAM, FINAL_EXAM, etc. At least it looks like that's what you need.
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