I am getting a null pointerexception and I am not sure why.

I tried debuging it by adding a system.out.print statement like so:
System.out.println(GameKeys.mouse[pointer]+"-"+pointer);
The output from this statment was: "null-0"

Error
Exception in thread "LWJGL Application" java.lang.NullPointerException
    at com.ia.df.manager.GameInputProcessor.touchDown(GameInputProcessor.java:34)
    at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:300)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:200)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Gamekeys class:
public class GameKeys {
    public static final int MAX_FINGERS = 2; 
    public static Vector3[] mouse = new Vector3[MAX_FINGERS]; // x & y
    public static boolean[] down = new boolean[MAX_FINGERS];
    public static boolean[] pdown = new boolean[MAX_FINGERS];


   public static boolean isDownT(int i) {
        return down[i];
   }

   public static boolean isPressedT(int i) {
        return down[i] && !pdown[i];
   }

   public static boolean isReleasedT(int i) {
        return !down[i] && pdown[i];
   }

   public static void update() {
       for (int i = 0; i < MAX_FINGERS; i++) {
           pdown[i] = down[i];
       }
   }
}
GameInputProcessor class:
public class GameInputProcessor extends InputAdapter {

    public boolean touchDown(int x, int y, int pointer, int button) {
        if(pointer > GameKeys.MAX_FINGERS - 1)
            return true;

        System.out.println(GameKeys.mouse[pointer]+"-"+pointer);
        // out is GameKeys.mouse[pointer] is null

        GameKeys.mouse[pointer].set(x, y, 0);
        GameKeys.down[pointer] = true;
        return true;
   }
}
game class:

// when user touch left side of screen than do some thing

for (int i = 0; i < GameKeys.MAX_FINGERS; i++) {
        if (GameKeys.isPressedT(i)) {
            if (GameKeys.mouse[i].x < Gdx.graphics.getWidth() / 2) {
               // do some thing
            }
        }
  }

So GameKeys.mouse[0] is null, meaning you ctreated the array but you didn't initialise its elements. Maybe you just forgot to do that, or maybe one of your events is being called early in the startup, before you have finished initialising that array?

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