Hello,
I am using turbo c++ 4.0. I know its outdated but i have to use turbo c++ for this project.
Here is my current code,
#include<iostream.h>
#include <stdlib.h>
#include <fstream.h>
class item
{
private:
char name[];
int code[];
float price[];
int z;
fstream datfile;
public:
void add(void);
void delete_(void);
void sell_(void);
void display_(void);
void read_(void);
void initial_(void);
};
void item::initial_(void)
{
z = 0;
datfile.open("data.dat",ios::in|ios::out);
}
void item::read_(void)
{
char line;
//string databk[];
const int size = 100;
char* dataArray = new char[size];
if(datfile.good())
{
while(!datfile.eof()){
for(int i=0; i<size; i++){
datfile>>dataArray[i];
if(dataArray[i]=='\n'){
cout<<"\n";
}
cout<<dataArray[i];
}
}
}
else if(!datfile.good())
{
cout<<"Old data file not found or corrupted"<<endl<<"New file will be created this session";
}
}
I first coded it with codeblocks 13.12 with mingw compiler. It worked and there was no datfile so it printed the message. And when there was a datfile i used,
string line;
while ( getline (datfile,line) )
{
cout << line << '\n';
}
to print those out, and I could store them in array as well.
But in turbo c++, it doesn't work as getline is not available. And i also have no way to check if the file exists or not. I am running turbo c++ with dos box emulator on windows 8 x 64 so i am not sure where the create the data.dat file manually :P it runs on a emulator.
Right now, no matter if the file is there or not, it says its there, i have tried it with if(datafile)
and it still says the file exist and prints out,
http://i.gyazo.com/0bf403095b646aacbfb977c8bf912b66.png
You can see what it prints out in the first two lines.
I first want to see if it exists and if it does then read it and then store each line in one array which then i need to split (i hope c++ has a split function :P) and send it each to corresponding price, code and name. And i also want to know how to write data to the file as well.
I know how to do it with .net both in vb and c# and i have only learned c++ through game development and still learning it using to use unreal engine 4. I could make it in codeblocks with online docs but i have no idea on how to do it in turbo c++