I'm new to Java and im trying to create a game that uses an AnimationTimer. I want to loop through the question one at a time but at the moment the for loop I use just adds all the question to the canvas at the start of the game. I would be grateful if someone could point me in the right direction as to what to do. Here in a sample of my code (I know it's wrong). Each question is an object stored in an arraylist.
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long arg0) {
// TODO Auto-generated method stub
gc.setFill(Color.BLACK);
gc.fillRect(player.r.getX(), player.r.getY(),
player.image.getWidth(), player.image.getHeight());
player.move(move);
gc.drawImage(player.image, player.r.getX(), player.r.getY());
for (Question quest : questions) {
gc.drawImage(quest.image, quest.r.getX(), quest.r.getY());
if (player.r.getBoundsInParent().intersects(
quest.r.getBoundsInParent())) {
collisionDetected = true;
gc.fillRect(quest.r.getX(), quest.r.getY(), 50, 50);
scoreBtn.setText(String.valueOf(score));
questions.remove(questions.indexOf(quest));
}
}
}
};