Please help me here. I am having problem in solving my home work problem in C++. I have attached my home work in a word doucment here. My home work is due on July 13th. I will be thankful. Thanks a lot.
rehmankhan 0 Newbie Poster
This attachment is potentially unsafe to open. It may be an executable that is capable of making changes to your file system, or it may require specific software to open. Use caution and only open this attachment if you are comfortable working with msword files.
Narue 5,707 Bad Cop Team Colleague
Please don't attach your code like that. Most of us won't go through the effort of downloading an attachment. Your code is short enough to fit easily within the post, as are your homework requirements. There's no need to attach it as a word document.
And no, we won't do your homework for you.
rehmankhan 0 Newbie Poster
Description of home work
Use the files from Assignment #2, rewrite spaceship.cpp (I have posted this file below) to write a space ship Fighting game.
You must decide whether you want to create a two player game or one player. You only need to do one or the other.
Two Player Game –
Ask each player for his or her name, and then give him starting values for his stats (up to you). Now take turns asking the players whether they want to attack or fix damage on their ship. If they attack, use the roller to decide if they hit and then use their laser power and the other player’s hull strength to decide what values they need to roll in order to hit, then use laser power to decide on damage. If the other player’s damage points goes over his max damage points, then he is dead and loses the battle. Award Laser or Hull upgrades to the winner. Give them the option of playing again.
Example of calculating a hit for player 1
Roller oneToTwenty(1, 20);
Roller damageRoller(1, 1 + player1.GetLaserPower() );
int dmgAmt;
int roll = oneToTwenty.GetRoll();
if( player_2.IsHit(roll) )
{
dmgAmt = damageRoller.GetRoll();
player_2.GiveDamage(dmgAmt);
}
// Check if player 2 is dead , if so, inform him/her of the
// victory , otherwise continue to player 2’s turn
One Player Game –
Create several different opponent spaceships of increasing strength (at least 6) . Make the player fight them one after the other in a similar fashion to the two player game, awarding upgrades upon each victory.
You may make your game different than specified here, ONLY with instructor approval.
Here is an example of code output
Choose ..
0 - Exit
1 - One Player Game
2 - Two Player Game
1
What is your name pilot? Chris
Ok, lets take off captain Chris
You have encountered a Nebulan Fleet
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
1
You rolled a 9 on your attack
You missed
The Nebulan Fleet attacks you with its lasers
The enemy has missed
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
1
You rolled a 18 on your attack
You hit the enemy giving 1 damage
The Nebulan Fleet attacks you with its lasers
The enemy has hit you! Causing 2 damage
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
2
You fix 3 damage to your ship
The Nebulan Fleet attacks you with its lasers
The enemy has missed
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
1
You rolled a 13 on your attack
You hit the enemy giving 1 damage
The Nebulan Fleet attacks you with its lasers
The enemy has hit you! Causing 1 damage
some time later . . .
1
You rolled a 18 on your attack
You hit the enemy giving 2 damage
You have defeated the enemy Space Raptor
Congratulations
You receive
a Laser Upgrade
You have encountered a Stealth Interceptor
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
3
Your Stats are
Name = Chris
Damage = 4 out of 10
Hull Strength = 2
Laser Power = 3
What do you wish to do?
1 - attack
2 - fix damage
3 - check stats
-----------------------------------------------
I am posting my spaceship.cpp, which is working fine. This home work question is just an extension to my files. So, if anybody knows how to get this output, please let me know. My home work is due July 13th.
-----------------
//File: Spaceship.h
# include <string>
using std::string;
class Spaceship
{
public:
// A default constructor, it takes no parameters and
//sets the data member variables to some default values.
Spaceship();
Spaceship(string, int, int, int, int);
// Get - Set accessor methods for data members
void setPilotName(string); // Data member for piolt's name
string getPilotName();
void setMaxDamagePoints(int); // Data member for Max Damage Points
int getMaxDamagePoints();
void setCurrentDamagePoints(int); // Data member for Current Damage Points
int getCurrentDamagePoints();
void setHullStrength(int); // Data member for Hull Strength
int getHullStrength();
void setLaserPower(int); // Data member for Laser Power
int getLaserPower();
bool IsDead();
// This member function Returns true if damage points
//is greater than or equal to max damage points
void FixDamage(int);
// This member function Subtracts amt from Damage Points
void UpgradeHull();
// This member function Upgrade Hull Strength
void UpgradeLasers();
// This member function Upgrades Laser Power
void GiveDamage(int);
// This member function should add amount of damage points to DP
bool IsHit(int);
// This member function returns true if
// roll is higher than 10 + Hull Strength
void PrintStats();
// This member function prints pilot name, damage points,
//max damage points, laser power and hull strength
private: //Private member functions
// Declaration of variables
string pilotname; // Variable for pilot name is declared as a string
int maxdamagepoints; // Variable for maximum damange points is declared as an integer
int currentdamagepoints; // Variable for current damage points declared as an integer
int hullstrength; // Variable for hull strength is declared as an integer
int laserpower; // Variable for laser power is declared as an integer
};
----------------
//File: Spaceship.cpp
#include <string>
#include <iostream>
using std::string;
using std::endl;
using std::cout;
#include "Spaceship.h"
Spaceship::Spaceship(string name, int maxdamage, int currentdamage, int strength, int power)
{
pilotname = name;
maxdamagepoints = maxdamage;
currentdamagepoints = currentdamage;
hullstrength = strength;
laserpower = power;
}
void Spaceship::setPilotName(string name)
{
pilotname = name;
}
string Spaceship::getPilotName()
{
return pilotname;
}
void Spaceship::setMaxDamagePoints(int maxdamage)
{
maxdamagepoints = maxdamage;
}
int Spaceship::getMaxDamagePoints()
{
return maxdamagepoints;
}
void Spaceship::setCurrentDamagePoints(int currentdamage)
{
currentdamagepoints = currentdamage;
}
int Spaceship::getCurrentDamagePoints()
{
return currentdamagepoints;
}
void Spaceship::setHullStrength(int strength)
{
hullstrength = strength;
}
int Spaceship::getHullStrength()
{
return hullstrength;
}
void Spaceship::setLaserPower(int power)
{
laserpower = power;
}
int Spaceship::getLaserPower()
{
return laserpower;
}
bool Spaceship::IsDead()
{
if ( currentdamagepoints >= maxdamagepoints)
// if current damage points are greater or qual to
// maximum damage points, return true
return true;
else
// else return false
return false;
}
void Spaceship::FixDamage(int amt)
{
if (amt >= currentdamagepoints)
// If amt is greater or equal to current damage points,
// currentdamagepoints is qual to currentdamagepoints - amt
currentdamagepoints = currentdamagepoints - amt;
}
void Spaceship::UpgradeHull()
{
hullstrength = hullstrength + 1;
//Adds one to hull strength and sets it as
// a new value of hull strength
}
void Spaceship::UpgradeLasers()
{
laserpower = laserpower + 1;
//Adds one to laser power strength and sets it as
// a new value of laser power
}
void Spaceship::GiveDamage(int amount)
{
currentdamagepoints = currentdamagepoints + amount;
//Adds current damage points and amount and makes it
//new value for current damage points
}
bool Spaceship::IsHit(int roll)
{
if ( roll > (10 + hullstrength) )
return true;
else
return false;
}
void Spaceship::PrintStats()
{
cout << endl;
cout << "YOUR STATISTICS" << endl;
cout << endl;
cout << "Your Name: " << pilotname << endl;
cout << "The Current Damage is " << currentdamagepoints << " out of possible damage of " << maxdamagepoints << endl;
cout << "The Hull Strenght: " << hullstrength << endl;
cout << "The Laser Power: " << laserpower << endl;
}
------------------
//File: Spaceshiptest.cpp
#include <iostream>
#include <ctime>
#include <string>
#include "Roller.h"
#include "Spaceship.h"
using std::endl;
using std::cout;
using std::cin;
int main()
{
srand(static_cast<unsigned int>(time(NULL)));
Roller OneTen(1, 10);
//Sets the random number generator to generate number
// between 1 to 10
Roller roll(1,30);
Roller fix(1,5);
cout << "RANDOM NUMBERS" << endl;
cout << endl;
for(int n = 0; n < 10; n++)
//For loop for n to go 0 to 9
//Loop will run 10 times
cout << OneTen.GetRoll() << endl;
cout << endl;
Spaceship Boat("", 10, 0, 1, 1);
//Delcaration of variables
string pilotsname;
cout << "Enter your Name Pilot: ";
cin >> pilotsname;
// Asks user to enter name
Boat.setPilotName(pilotsname);
//Sets the entered name
cout << "Ok, Lets take off Captain " << Boat.getPilotName() << endl;
cout << endl;
Boat.setMaxDamagePoints(10);
//Set maximum damage points to 10
Boat.setCurrentDamagePoints(0);
//Set current damage points to 0
Boat.setHullStrength(1);
//Set the hull strength to 1
Boat.setLaserPower(1);
//Set the laser power to 1
Boat.PrintStats();
//Print the statistics
Boat.UpgradeHull();
//Upgrade hull stregth
Boat.UpgradeLasers();
//Upgrade laser power
Boat.GiveDamage(Boat.IsHit(roll.GetRoll()));
Boat.PrintStats();
//Print the statistics
Boat.setMaxDamagePoints(10);
//Set maximum damate points to 10
Boat.setCurrentDamagePoints(13);
//Set current damage point to 11
Boat.PrintStats();
//Print the statistics
if (Boat.IsDead()== 1)
cout << endl;
cout << "GAME OVER" << endl;
cout << endl;
return 0;
}
-----------------
//File: Roller.h
#pragma once /* this tells the compiler that this
file may only be included once to
prevent linker errors */
class Roller //Class Roller
{
public: //publically accessible member functions
/* unsigned int is an integer that cannot
* be negative */
Roller(unsigned int, unsigned int);
/* GetRoll returns a number from
* (and including) m_Min to m_Max */
unsigned int GetRoll(void); /* void here is the same
as no parameters */
private: //Private member functions
// Declaration of variables
unsigned int m_Min;
unsigned int m_Max;
};
------------------
//File: Roller.cpp
#include "Roller.h"
#include <iostream>
using std::cerr;
using std::endl;
// This is a constructor to set the values of the memeber variables using the parameters
Roller::Roller(unsigned int min, unsigned int max)
{
// Check to make sure m_Min < m_Max
if(min > max)
{
/* cerr is a separate stream
* similar to cout, but for errors
* only */
cerr << "min can't be greater than max"
<< endl;
exit(1); // end the program
}
//Definig variables
m_Min = min;
m_Max = max;
}
unsigned int Roller::GetRoll(void)
{
return m_Min + rand() % (m_Max - m_Min + 1);
}
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