Hi All,
In below code snippet multithreading is used to take care of multiple requests from client. I beileve creating and detaching thread will eat lots of CPU cycle and it won't improve the CPU utilization as well. Can anybody let me know if thread pool can be used here instead of creating and detaching threads.
kindly share your view on this.
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
#include <netinet/in.h>
#include <resolv.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <pthread.h>
void* SocketHandler(void*);
int main(int argv, char** argc){
int host_port= 8080;
struct sockaddr_in my_addr;
int hsock;
int * p_int ;
int err;
socklen_t addr_size = 0;
int* csock;
sockaddr_in sadr;
pthread_t thread_id=0;
hsock = socket(AF_INET, SOCK_STREAM, 0);
if(hsock == -1){
printf("Error initializing socket %d\n", errno);
goto FINISH;
}
p_int = (int*)malloc(sizeof(int));
*p_int = 1;
if( (setsockopt(hsock, SOL_SOCKET, SO_REUSEADDR, (char*)p_int, sizeof(int)) == -1 )||
(setsockopt(hsock, SOL_SOCKET, SO_KEEPALIVE, (char*)p_int, sizeof(int)) == -1 ) ){
printf("Error setting options %d\n", errno);
free(p_int);
goto FINISH;
}
free(p_int);
my_addr.sin_family = AF_INET ;
my_addr.sin_port = htons(host_port);
memset(&(my_addr.sin_zero), 0, 8);
my_addr.sin_addr.s_addr = INADDR_ANY ;
if( bind( hsock, (sockaddr*)&my_addr, sizeof(my_addr)) == -1 ){
fprintf(stderr,"Error binding to socket, make sure nothing else is listening on this port %d\n",errno);
goto FINISH;
}
if(listen( hsock, 10) == -1 ){
fprintf(stderr, "Error listening %d\n",errno);
goto FINISH;
}
//Now lets do the server stuff
int static count;
addr_size = sizeof(sockaddr_in);
while(true){
printf("waiting for a connection\n");
csock = (int*)malloc(sizeof(int));
if((*csock = accept( hsock, (sockaddr*)&sadr, &addr_size))!= -1){
printf("---------------------\nReceived connection from %s\n",inet_ntoa(sadr.sin_addr));
pthread_create(&thread_id,0,&SocketHandler, (void*)csock );
count++;
pthread_detach(thread_id);
}
else{
fprintf(stderr, "Error accepting %d\n", errno);
}
}
FINISH:
;
}
void* SocketHandler(void* lp){
int *csock = (int*)lp;
char buffer[1024];
int buffer_len = 1024;
int bytecount;
memset(buffer, 0, buffer_len);
if((bytecount = recv(*csock, buffer, buffer_len, 0))== -1){
fprintf(stderr, "Error receiving data %d\n", errno);
goto FINISH;
}
printf("Received bytes %d\nReceived string \"%s\"\n", bytecount, buffer);
strcat(buffer, " SERVER ECHO");
if((bytecount = send(*csock, buffer, strlen(buffer), 0))== -1){
fprintf(stderr, "Error sending data %d\n", errno);
goto FINISH;
}
printf("Sent bytes %d\n", bytecount);
FINISH:
free(csock);
return 0;
}