Hello again:
I seek assistance on what I believed would be an easy problem to solve, but, after much searching, I have not yet discovered a valid answer:
I have a canvas which consists of a background GIF upon which (when triggered) at least one new (smaller) GIF will appear, layered. I received help from someone here recently with that problem; it is set up to trigger the rendering of the smaller GIF upon the larger GIF background at this point-- I would like this image to appear as such upon a button click event (user input) This click event will act as the trigger for a 2D game I am writing. I do not need help with the game itself-- I am having trouble setting up the GUI, though.
I have been trying out many snippets and manipulating this code; I just need to learn how to bind a button such as "Play Now?" with the initialization of the game, the small GIF apearing on the larger, Canvas background. I need upon program call:
+ A display button and welcome message to render upon screen (have that already)
+ Bind this button input event (click) with the aforementioned large, GIF Canvas (Have this done, too) and when the button is clicked, a smaller GIF will appear upon the Canvas (layered on larger GIF), hence initializing the game from that point forward (all code beyond this initialization I have and is not relevant now)
Thank-you in advance for your kind, coding mentoring (it's getting put to good use) :cheesy:
reRanger
(** Using TKinter in DrPython IDE)