I have the commands all ok, but even though the syntax is correct, the pic won't display. Here's the zip.

Please, can I have some assistance?

Well, this one is tough because the code is frankly a nightmare!
Here are some hints (look at !!!!!!! comments):

#Role Playing Form.py

from Tkinter import *

#Create the Start window
class character(object):
    def __init__(self, master):
        # \Images is a subfolder of current folder
        torch=PhotoImage(file=r".\Images\Title Screen Flames.gif")  #!!!!!
        grave=PhotoImage(file=r".\Images\TitleScreenGraves.gif")  #!!!!!
        ankh=PhotoImage(file=r".\Images\TitleScreenAnkh.gif")  #!!!!!
        self.master = master
        self.master.title('Role Playing Form V1.0')
        self.master.geometry('250x250+350+450')
        self.torchLabelL=Label(self.master, image=torch)
        self.torchLabelL.grid(row=0, column=0)
        self.cmdCreate = Button(self.master, text='Create Character', command=self.nameCreate)
        self.cmdCreate.grid(row=0, column=1)
        self.torchLabelR=Label(self.master, image=torch)
        self.torchLabelR.grid(row=0, column=2)
        self.graveLabelL=Label(self.master, image=grave)
        self.graveLabelL.grid(row=1, column=0)
        self.cmdDelete = Button(self.master, text='Delete Character', command=self.delete)
        self.cmdDelete.grid(row=1, column=1)
        self.graveLabelR=Label(self.master, image=grave)
        self.graveLabelR.grid(row=1, column=2)
        self.ankhLabelL=Label(self.master, image=ankh)
        self.ankhLabelL.grid(row=2, column=0)
        self.cmdLoad = Button(self.master, text='Load Character', command=self.load)
        self.cmdLoad.grid(row=2, column=1)
        self.ankhLabelR=Label(self.master, image=ankh)
        self.ankhLabelR.grid(row=2, column=2)
        self.master.mainloop()
    def nameCreate(self):
        self.nameInput = Toplevel(root)
        self.nameInput.title('Name of Character?')
        self.nameInput.geometry('300x100+350+450')
        self.lblName = Label(self.nameInput, text='Enter Name Here')
        self.lblName.grid(row=0)
        self.entName = Entry(self.nameInput)
        self.entName.grid(row=0, column=1)
        self.cmdName = Button(self.nameInput, text='Enter', command=self.enter)
        self.cmdName.grid(row=1)
        self.entName.focus()  #cursor helper!!!!!
    def enter(self):
        self.Name = self.entName.get()
        print "Character Name:",self.Name
        fileChar = open('Character Data\ '+self.Name+'.txt',"w")
        self.classCreate()
        self.nameInput.destroy()
    def classCreate(self):
        self.classChoose = Toplevel(root)
        self.classChoose.title('Choose your Class')
        self.classChoose.geometry('300x200+300+400')
        self.labelChoose = Label(self.classChoose, text="Select the class you wish to be")
        self.labelChoose.grid(row=0)
        self.listClass = Listbox(self.classChoose, height=4)
        self.listClass.grid(row=1)
        self.listClass.insert(END,"Warrior")
        self.confirm = Button(self.classChoose, text="Confirm", command=self.confirm)
        self.confirm.grid(row=2)
    def confirm(self):
        fileClass = open('ClassData.txt','r')
        for line in fileClass:
            classInfo=line.split(',')
            print "Name is:", self.Name
            print "This class's stats are:",classInfo
            className = classInfo[0]
            self.CharHpMax = classInfo[1]
            self.CharHpCurrent = classInfo[2]
            self.CharMpMax = classInfo[3]
            self.CharMpCurrent = classInfo[4]
            self.CharStr = classInfo[5]
            self.CharDef = classInfo[6]
            self.CharMAtt = classInfo[7]
            self.CharMDef = classInfo[8]
            self.Currentexp=0
            self.Requiredexp=10
            print "The name of the class is: ",className
            print "The Character's max HP is: ",self.CharHpMax
            print "The Character's Current Hp is: ",self.CharHpCurrent
            print "The Character's max Mp is: ",self.CharMpMax            
            print "The Character's current Mp is: ",self.CharMpCurrent
            print "The Character's Strength is: ",self.CharStr
            print "The Character's Defence is: ", self.CharDef
            print "The Character's Magic Power is: ", self.CharMAtt
            print "The Character's Magic Resistance is: ", self.CharMDef
            fileChar = open('Character Data\ '+self.Name+'.txt','a')
            fileChar.writelines(className+','+self.CharHpMax+','+self.CharHpCurrent+','+self.CharMpMax+','+self.CharMpCurrent+','+self.CharStr+','+self.CharDef+','+self.CharMAtt+','+self.CharMDef+','+str(self.Currentexp)+','+str(self.Requiredexp))
        self.mainGame()
        self.classChoose.destroy()

    def delete(self):
        pass
    def load(self):
        self.nameLoad()
    def nameLoad(self):
        self.nameInput = Toplevel(root)
        self.nameInput.title('Name of Character?')
        self.nameInput.geometry('300x100+350+450')
        self.lblName = Label(self.nameInput, text='Enter Name Here')  
        self.lblName.grid(row=0)
        # careful with later ref., self.entName is duplicate within class!!!!!!!!!
        # may need choices, or user is stranded!!!!!
        self.entName = Entry(self.nameInput)  
        self.entName.grid(row=0, column=1)
        self.cmdName = Button(self.nameInput, text='Load', command=self.loadChar)
        self.cmdName.grid(row=1)
        self.entName.focus()  #cursor helper!!!!!
        
#Brings up a dialog box for putting the name in.
#The enter button creates a file with name.txt for the title.
#This will be used to store data for that character
        
    def loadChar(self):
        self.Name = self.entName.get()
        fileChar = open('Character Data\ '+self.Name+'.txt','r')
        for line in fileChar: 
            classInfo=line.split(',')
            self.CharHpMax = classInfo[1]
            self.CharHpCurrent = classInfo[2]
            self.CharMpMax = classInfo[3]
            self.CharMpCurrent = classInfo[4]
            self.CharStr = classInfo[5]
            self.CharDef = classInfo[6]
            self.CharMAtt = classInfo[7]
            self.CharMDef = classInfo[8]
            for line in fileChar:
                expinfo=line.split(',')
                self.Currentexp = expinfo[0]
                self.Requiredexp = expinfo[1]
        self.mainGame()
            
#Adds the stats based on what you selected in the form

    def mainGame(self):
        self.gameMain = Toplevel(root)
        self.gameMain.title('Role Playing Form V 1.0')
        self.gameMain.geometry('400x500+350+400')
        self.mainLabel = Label(self.gameMain, text="CHARACTER INFO:")
        self.mainLabel.grid(row=0, column=0)
        self.nameLabel = Label(self.gameMain, text="Name: "+self.Name)
        self.nameLabel.grid(row=1, column=0)
        self.HpLabel = Label(self.gameMain, text="HP: "+self.CharHpMax+"\ "+self.CharHpCurrent)
        self.HpLabel.grid(row=2, column=0)
        self.MpLabel = Label(self.gameMain, text="MP: "+self.CharMpMax+"\ "+self.CharMpCurrent)
        self.MpLabel.grid(row=3, column=0)
        self.StrLabel = Label(self.gameMain, text="Strength: "+self.CharStr)
        self.StrLabel.grid(row=4, column=0)
        self.DefLabel = Label(self.gameMain, text="Defence: "+self.CharDef)
        self.DefLabel.grid(row=5, column=0)
        self.MAttLabel = Label(self.gameMain, text="Magic Power: "+self.CharMAtt)
        self.MAttLabel.grid(row=6, column=0)
        self.MDefLabel = Label(self.gameMain, text="Magic Resistance: "+self.CharMDef)
        self.MDefLabel.grid(row=7, column=0)
        self.expLabel = Label(self.gameMain, text="Exp Obtained: "+str(self.Currentexp)+" Exp Needed: "+str(self.Requiredexp))
        self.expLabel.grid(row=8, column=0)
        self.exitButton = Button(self.gameMain, text="Quit?", command=self.quitGame)
        self.exitButton.grid(row=0, column=1)
        self.fightButton = Button(self.gameMain, text="Fight?", command=self.fight)
        self.fightButton.grid(row=1, column=1)
    def quitGame(self):
        pass

    def fight(self):
        self.fightWin()

    def fightWin(self):
        self.fightScreen = Toplevel(root)
        self.fightScreen.title('Select an opponent')
        self.fightScreen.geometry('400x300+350+350')
        self.enemyLabel = Label(self.fightScreen, text="Select enemy")
        self.enemyLabel.grid(row=0)
        self.enemyList = Listbox(self.fightScreen, height=4)
        self.enemyList.grid(row=1)
        self.enemyList.insert(END,"Frog Guru")
        self.enemyButton = Button(self.fightScreen, text="Fight!", command=self.attack)
        self.enemyButton.grid(row=2)
    def attack(self):
        enemySel=self.enemyList.curselection()[0]
        print "Enemy: ",enemySel
        fileEn = open('EnemyData\Enemies.txt')
        for line in fileEn:
            enemyData = line.split(',')
            print enemyData
            if enemyData[0] == enemySel:
                self.enemyName = enemyData[1]
                self.enemyHP=enemyData[2]
                self.enemyMP=enemyData[3]
                self.enemyStr=enemyData[4]
                self.enemyDef=enemyData[5]
                self.enemyMagAtt=enemyData[6]
                self.enemyMagDef=enemyData[7]
                self.enemyExp=enemyData[8]
            self.fightZone()
    
    def fightZone(self):
        enemyPic=PhotoImage(file=r".\Images\_"+self.enemyName+".gif")
        self.fightZone = Toplevel(root)
        self.fightZone.title('FIGHT!!')
        self.fightZone.geometry('400x300+350+350')
        self.lblenemyName=Label(self.fightZone, text="Enemy: "+self.enemyName)
        self.lblenemyName.grid(row=0, column=0)
        self.enemyPic=Label(self.fightZone, image=enemyPic)
        self.enemyPic.grid(row=0, column=1)
root = Tk()
main=character(root)
Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.