just asking where could I get complete tutorials about c++ application making through the net.. Ur help is highly appreciated.. thanx...

:?:

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Since clarified the target is Symbian, the first decision is whether to write native Symbian C++ or use a higher-level toolkit such as Qt. Native Symbian gives low-level control but requires learning platform-specific idioms (cleanup stack, descriptors, two-phase construction, active objects) and working around device fragmentation and capability/signing rules. Qt was widely used on Symbian to simplify GUI work and make code more portable to other platforms; its current documentation is a useful reference for API patterns and desktop-to-mobile porting (Qt docs).

A compact starter checklist and practical tips (building on ’s point about clarifying your development host):

  • Learn the core Symbian C++ concepts first: descriptors, leaves/TRAPs, cleanup stack, active objects, and two-phase construction. These are the patterns you will see in examples.
  • Pick a toolkit: native Symbian APIs (steeper learning curve) or Qt (easier GUI, better portability). Follow the relevant examples in the chosen docs.
  • Locate archived SDK docs and samples if originals are gone; the Internet Archive can be invaluable for older Symbian pages (web.archive.org).
  • Use community Q&A for device-specific issues (see the Stack Overflow symbian tag for practical threads: stackoverflow.com/questions/tagged/symbian).
  • Common pitfalls: capability signing, S60/OS version fragmentation, limited memory, and differing screen/input behaviors—test on real devices when possible.

If starting new today, evaluate whether supporting Symbian is required; for long-term maintainability, cross-platform toolkits or modern mobile targets are generally easier to support.

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What platform? What API? What kind of graphics exactly? Are you fairly experienced in C++ already?

I want to make an application in a symbian platform..

>I want to make an application in a symbian platform..
That still doesn't answer the question of what is your development platform...

Anyway, I don't have any experience programming for the Symbian OS, however I did find this documentation (don't know whether this is outdated or not):

As you can tell, you'll need to install the SDK before you can start writing software for Symbian.

[edit] Config guide for the SDK on Unix:
http://www.koeniglich.de/sdk2unix/symbian_sdk_on_unix.html

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