I'm taking a class in sparc assembly, and I'm having a hard time with this concept. We're supposed to add two numbers together that can have as many as 100 digits. Since this is too many to fit into one register, I have to save them in memory and then deal with them. This is the part that I can't figure out. When saving it, should I use %d or %s? I'm saving the input in a variable that I declared like this: input1:.skip 4 * 50. Also, I was planning on using addx and addxcc to keep the carry and was planning on loading up 32 bits at a time and adding that and then restoring it, but I can't figure it out.
Am I going about this in the right way? Does anyone have any suggestions? Thanks in advance!
.section ".data"
format: .asciz "%s%c"
displayformat: .asciz "%d\n"
prompt1: .asciz "Enter first number (100 digit max): "
prompt2: .asciz "Enter second number (100 digit max): "
sDisplaySum: .asciz "\nThe sum is: %d"
sDisplayDiff: .asciz "\nThe difference is: %d"
nl: .byte '\n'
.align 4
.section ".bss"
input1: .skip 4 * 50
input2: .skip 4 * 50
sum: .skip 4 * 50
diff: .skip 4 * 50
.align 4
findSumDiff:
save %sp, -96, %sp!can not be leaf b/c must call validate subroutine
!use a loop to continue to load .words and check each time to see if %l1 and %l2 are 0
!use addxcc and
mov 0, %l3!set byte counter to loop
set input1, %l0!load first 32 bits to add
ld [%l0 + %l3], %l1!first number
set input2, %l0!load first 32 bits to add
ld [%l0 + %l3], %l2!second number
addcc %l1, %l2, %l4!does first add and sets the carry flag
set sum, %l5
st %l4, [%l5 + %l3]!store the first part of the sum into memory
add %l3, 4, %l3!increment counter
addloop:
set input1, %l0!loads the next 32 bits of first number
ld [%l0 + %l3], %l1
set input2, %l0!loads the next 32 bits of second number
ld [%l0 + %l3], %l2
addxcc %l1, %l2, %l4!adds in carry to the addition, adds, then sets the flag again
set sum, %l5
st %l4, [%l5 + %l3]!store the first part of the sum into memory
add %l3, 4, %l3!increments counter again
cmp %l3, 200
bne addloop
nop
ret
restore
I was thinking I was having a problem with the load and store part of things... What do you think?