It's not showing the image in the terminal window or the jframe.

import java.awt.Canvas;
import java.awt.Color;
import java.awt.image.BufferStrategy;
import java.awt.Graphics;
import java.lang.Runnable;
import java.lang.Thread;
import javax.swing.JFrame;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import java.io.IOException;

public class Game extends JFrame implements Runnable{

import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
public class RenderHandler{
    private BufferedImage view;
    private Rectangle camera;
    private int[] pixels;
    public RenderHandler(int width, int height) {
        //Create a BufferedImage that will represent our view.
        view = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);

        camera = new Rectangle(0, 0, width, height);

        camera.x = -100;
        camera.y = -30;
        //Create an array for pixels
        pixels = ((DataBufferInt) view.getRaster().getDataBuffer()).getData();
    }

    public void render(Graphics graphics){
        for(int index = 0; index < pixels.length; index++) {
            pixels[index] = (int)(Math.random() * 0xFFFFFF);
        }
        graphics.drawImage(view, 0, 0, view.getWidth(), view.getHeight(), null);
    }

    public void renderImage(BufferedImage image, int xPosition, int yPosition, int xZoom, int yZoom){
        int[] imagePixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
        for(int y = 0; y < image.getHeight(); y++)
            for(int x = 0; x < image.getWidth(); x++)
                for(int yZoomPosition = 0; yZoomPosition <yZoom; yZoomPosition++)
                    for(int xZoomPosition = 0; xZoomPosition < xZoom; xZoomPosition++)
                        setPixel(imagePixels[x + y * image.getWidth()], 
                            (x * xZoom) + xPosition + xZoomPosition, 
                            ((y * yZoom) + yPosition + yZoomPosition));
    }

    public void renderArray(int[] renderPixels,int renderWidth, int renderHeight,int xPosition, int yPosition, int xZoom, int yZoom){

    }

    private void setPixel(int pixel, int x, int y){
        if(x >= camera.x && y >= camera.y && x <= camera.x + camera.w && 
        y <= camera.y + camera.h){

        }

        int pixelIndex = (x - camera.x) + (y - camera.y) * view.getWidth();
        if(pixels.length > pixelIndex){
            pixels[pixelIndex] = pixel;
        }
    }

    public void renderRectangle(Rectangle rectangle, int xZoom, int yZoom){

    }
}

public class Rectangle{
    public int x,y,w,h;
    private int[] pixels;

    Rectangle(int x, int y, int w, int h){
        this.x = x;
        this.y = y;
        this.w = w;
        this.h = h;
    }

    Rectangle(){
        this(0,0,0,0);
    }

    public void generateGraphics(int color){
        pixels = new int[w*h];
        for(int y = 0; y < h; y++)
            for(int x = 0; x < w; x++)
                pixels [x + y * w] = color;
    }

    public int[] getPixels(){
        if(pixels != null){
            return null;
        }
        else{
            System.out.println("Attempted to retrieve pixels from a Rectangle" 
            + " without generated graphics.");
        }
        return null;
    }
}

    private Canvas canvas = new Canvas();
    private RenderHandler renderer;
    private BufferedImage testImage;

    public Game() {
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setBounds(0,0, 1000, 800);
        setLocationRelativeTo(null);
        add(canvas);
        setVisible(true);
        canvas.createBufferStrategy(3);
        renderer = new RenderHandler(getWidth(), getHeight());
        BufferedImage testImage = loadImage("Grass.jpg");
    }

    public void update(){

    }

    private BufferedImage loadImage(String path){
        try{
            BufferedImage loadedImage = ImageIO.read(Game.class.getResource(path));
            BufferedImage formattedImage = new BufferedImage(loadedImage.getWidth(), 
            loadedImage.getHeight(), BufferedImage.TYPE_INT_RGB);
            formattedImage.getGraphics().drawImage(loadedImage, 0, 0, null);
            return formattedImage;
        } 
        catch(IOException exception){
            exception.printStackTrace();
            return null;
        }
    }

    public void render(){
        BufferStrategy bufferStrategy = canvas.getBufferStrategy();
        Graphics graphics = bufferStrategy.getDrawGraphics();
        super.paint(graphics);
        renderer.renderImage(testImage, 0, 0, 5, 5);
        renderer.render(graphics);
        graphics.dispose();
        bufferStrategy.show();
    }

    public void run(){
        BufferStrategy bufferStrategy = canvas.getBufferStrategy();
        int i = 0;
        int x = 0;
        long lastTime = System.nanoTime(); //long 2^63
        double nanoSecondConversion = 1000000000.0 / 60; //60 frames per second
        double changeInSeconds = 0;

        while(true){
            long now = System.nanoTime();
            changeInSeconds += (now - lastTime) / nanoSecondConversion;
            while(changeInSeconds >= 1) {
                update();
                changeInSeconds--;
            }
            render();
            lastTime = now;
        }

        //Bad loop
        // while(true) {
        //  bufferStrategy = canvas.getBufferStrategy();
        //  Graphics graphics = bufferStrategy.getDrawGraphics();
        //  super.paint(graphics);

        //  //Painting the Backround
        //  graphics.setColor(Color.black);
        //  graphics.fillRect(0, 0, getWidth(), getHeight());

        //  //Painting the Oval
        //  graphics.setColor(Color.red);       
        //  graphics.fillOval(x, 200, 50, 100);

        //  graphics.dispose();
        //  bufferStrategy.show();
        // }
    }

    public static void main(String[] args) 
    {
        Game game = new Game();
        Thread gameThread = new Thread(game);
        gameThread.start();
    }
}

Almost 200 lies of code with exactly one comment: "bad loop"
We have import statements inside a class
We have zero logging, tracing, debugging info
We have at least 3 methods with zero code in them
We have a BufferedImage that's created at great cost them immediately garbage collected
We have a problem statement that says it's not showing an image in a terminal window (duh!)

... need I go on?

commented: Yes, please do. (Also, I read the OP's post and thought bad thoughts.) +15
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