i'm having little problem here, i have got timer here that counts down from a set time, but what i want to do now is instead of having timer, i just want to make a counter so if(counter=10) stop the game, and not when time = 0
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Untitled Document</title>
<SCRIPT LANGUAGE="JavaScript">
var time=45;
var timesup=0;
var started=0;
function CountDown() {
if(time>0)
{document.math.timer.value=time;
time=time-1;
var gameTimer=setTimeout("CountDown()", 1000)}
else if (time==0)
{document.math.timer.value="0";
timesup=1;
alert('Time\'s Up!');
document.math.firstnum.value="";
document.math.operator.value="";
document.math.secondnum.value="";
document.math.answer.value="";
}
}
function startgame()
{if (started!=0)
{alert('You\'ve Already Started!');}
else
{
started=1;
CountDown();
getProb();
}
}
function randnum(min,max)
{
var num=Math.round(Math.random()*(max-min))+min;
return num;
}
var choose, rightanswer
function getProb()
{
choose=randnum(1,4);
if (choose=="1")
{document.math.operator.value="+";
var choose1=randnum(0,50);
var choose2=randnum(0,50);
document.math.firstnum.value=choose1;
document.math.secondnum.value=choose2;
rightanswer=choose1 + choose2;
}
if (choose=="2")
{document.math.operator.value="-";
var choose2=randnum(0,50);
var choose1=randnum(choose2,50);
document.math.firstnum.value=choose1;
document.math.secondnum.value=choose2;
rightanswer=choose1 - choose2;
}
if (choose=="3")
{document.math.operator.value="x";
var choose1=randnum(0,10);
var choose2=randnum(0,10);
document.math.firstnum.value=choose1;
document.math.secondnum.value=choose2;
rightanswer=choose1 * choose2;
}
if (choose=="4")
{document.math.operator.value="/";
var choose2=randnum(1,10);
var choose1=choose2 * randnum(0,10);
document.math.firstnum.value=choose1;
document.math.secondnum.value=choose2;
rightanswer=choose1 / choose2;
}
}
function answerit()
{
if (started==0)
{alert('You Must Click The Button Labeled \'Start\'!');}
else
{
if (timesup!=0)
{alert('Time Ran Out!');}
else
{
var theiranswer=eval(document.math.answer.value);
var theirpoints=eval(document.math.points.value);
if (theiranswer==null)
{alert('Put Your Answer In The Box To The Left Of The Button Labeled \'Submit Answer\'!');
document.math.answer.select();}
else
{
if (theiranswer==rightanswer)
{
alert('Right');
theirpoints++;
document.math.points.value=theirpoints;
}
else
{alert(theiranswer + " is Wrong!\n\n"+rightanswer + " is the correct answer!")}
document.math.answer.select();
getProb();
}
}
}
}
</script>
</head>
<body>
<table align="center">
<tr>
<td colspan="3" align="center"><input type="button" value="New Game" onClick="location.reload();"></td></tr><tr>
<td colspan="3" align="center"><input type="button" value="Start" size="5" onClick="startgame()"></td>
</tr>
<tr>
<form name="math">
<td colspan="3" align="center"><font face="Arial, Helvetica, Sans Serif" size="3" color="#0000FF"><b>Time Remaining:</b> </font><input type="text" name="timer" size="5"></td>
<tr>
<td align="right"><font face="Arial, Helvetica, Sans Serif" size="3" color="#0000FF"><b>Solve:</b> </font><input type="text" name="firstnum" size="5"></td>
<td align="center"><input type="text" name="operator" size="2"></td>
<td align="left"><input type="text" name="secondnum" size="5"></td>
</tr>
<tr>
<td colspan="3" align="center"><hr><font face="Arial, Helvetica, Sans Serif" size="3" color="#0000FF"><b>Put Answer Here:</b></font> <input type="text" name="answer" size="5"> <input type="button" value="Submit Answer" onClick="answerit();"><hr></td>
</tr>
<tr>
<td colspan="3" align="center"><font face="Arial, Helvetica, Sans Serif" size="3" color="#0000FF"><b>Points:</font><input type="text" name="points" size="5" value="0"></td>
</tr>
<tr>
</form>
</tr>
</table>
</body>
</html>