7 Topics
![]() | |
I am using code::blocks and have written a dll. I am currently testing it but am getting tired of having to compile it, copy the DLL, DEF, H and A files into a test project, and then compiling the test project every time I need to fix something. Is there … | |
I am wondering how to perform a 2D image blit with openGL. I used to use SDL and it was easy, but with opengl I end up making a rectangle with texture coords that is sunk a little into the screen. Is there any way to perform a 'real' blit? … | |
How do you make shadows in OpenGL. I have been using the NeHe tutorials, but I do not understand their shadow lesson. Can anybody help? | |
Hello, I have been working with opengl and other graphics libraries and they all require the bits per pixel of the screen on initialization of a window. My question is, is there any way to get the system's preffered bits per pixel? or that of the monitor? | |
I decided to post this problem in a new thread. I have a simple program in OpenGL and it doesn't work. What happens is that a transparent window forms and when you hit the 'X' it says that the Release of the Device Context and Rendering Context failed. Here is … | |
I am trying to create 2 different rendering windows using OpenGL. My code looks like: [CODE]void display1(){...} void display2(){...} void init(){... //some declarations and function calls pertaining to display2} int main(){ glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(1024,512); glutInitWindowPosition(0, 0); glutCreateWindow("Window 1"); glutDisplayFunc(display1); glutPositionWindow(520,20); glutCreateWindow("Window 2"); init(); glutDisplayFunc(display2); glutMainLoop(); return 0; }[/CODE] The … | |
Is it possible to programmatically determine the currently installed graphics driver in windows, Mac, or Linux? methinks to check the system registry for windows. If so, where and what about the other OS? Major props to anyone who can answer this one :P Thanks |