hey, im using carrara 2 and im screwing around with physics a little bit. Basically what i want to do is have a bunch of letters in a bucket, and i created an animation to make the bucket turn upside down to dump the letters on the ground. Problem is, is that whenever the bucket rotates the letters would fall through the bucket. Is there anyway to make the bucket a solid object for the letter objects to stay within it and be dumped? thanks in advance.

Dani AI

Generated

described letters falling through a rotating bucket in Carrara 2. Two reliable fixes — one that fixes the geometry, and one that works as a controlled animation trick — are shown below. These methods are standard for older rigid‑body solvers and match the symptoms you reported.

Make the bucket a true collider:

  • Convert the bucket into a closed, solid mesh (add thickness, an inner shell, or cap any open rims). Thin, single‑faced walls often act like holes to physics solvers.
  • If collisions still fail, replace the bucket collider with a simple solid proxy (a cylinder or tapered cone) that matches the interior volume.
  • Verify face normals and that the mesh is manifold/closed. Increase collision accuracy or solver substeps to reduce tunneling during fast motion.
  • After changes, bake the simulation so results are repeatable.

Hold‑and‑release workflow (safer for animation):

  • Position the letters, then parent or glue them to the bucket so they follow its rotation.
  • Animate the bucket. On the dump frame, unparent or enable dynamics for the letters so gravity takes over, then bake.
  • If letters burst outward on release, reduce initial release velocities, add slight damping/friction, or give objects a short “sleep” so they wake gently.

Note: asked about the program — Carrara 2 uses a basic rigid‑body system typical of its era, so the geometry/solver tweaks above are the usual fixes.

Anyone know at all?

i presume no one knows anything about carrara at all?

someone must know something about it; who is the creator of this program?

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