Hello everyone. For all of you who don't know I'm working on my 3D game engine (OpenGL) and I'm making development diary.
So here is the episode 3, it's in 2 parts. New things are loader for TGA and FPXM(that is my own model file type for the engine). Also I made converter from MDL7 to FPXM. And system for panels. If you want to know more about it you can watch it on youtube:
Development of FPX-Game engine episode 3 - Part 1
Development of FPX-Game engine episode 3 - Part 2
Screenshots:
Panels system
FPXM+TGA(32bit bitmap) screenshot 1
FPXM+TGA(32bit bitmap)-screenshot 2
Thanks.