I store in an image in a RES file. Because it is so large, I first convert it from a BMP to a JPG. Then I load the JPG from the RES file, convert it to a BMP, and can now manipulate the image on a pixel by pixel basis. I want to convert all the "White" pixels to cllMyLightBlue.
It's easy to change one color in a BMP into another color:
IF Bitmap.Canvas.Pixels[i,j] = clWhite
THEN Bitmap.Canvas.Pixels[i,j] := clMyLightBlue
The problem is - in the process of converting from BMP to JPG back to BMP, some "bleeding" of colors, near the edges, has occurred. While the white areas of the image look basically white, they are not exactly. This approach works pretty well:
delta := 100000; // determine by trial and error
IF (Bitmap.Canvas.Pixels[i,j] > (clWhite-delta)) and
F (Bitmap.Canvas.Pixels[i,j] < (clWhite-delta)) then
THEN Bitmap.Canvas.Pixels[i,j] := clMyLightBlue
Since the pixel "number" is an amalgam of RGB numbers, it seems that a better approach would be to change the pixel color only if all 3 RGB values were within some tolerance level...perhaps a delta of 10.
How can I test, and replace, specific RGB vlues of a pixel? Is there a better way to clean up my image.