NODE *head;
public:

void push(int value){
NODE *temp = (NODE*) new NODE;
temp->value = value;
temp->link = head;
head = temp;
}//end of push.

void pop(int&value) {
NODE *temp = head;
value = head->value;
head = head->link;
delete temp;
}//end of pop.

int is_empty(void){
return head == NULL;
}//end of is_empty.

STACK (void) {head = NULL;}
~STACK(){
int value;
while(!is_empty()) pop(value);
}//end of destructor.

};//end of STACK.

int main(void) {
STACK S;
int value;
S.push(5);
S.push(10);
S.push(15);

for(int i=0; i<3; i++){
S.pop(value);
cout<<"Popped: "<<value<<endl;
}//end of for.

return(0);
}//end of main.

Can anyone please tell me briefly what this program actually does and how it works?

Have you ever heard of "debugging with printf"? A similar thing can be done with cout as well. You pepper this code with statements that display for you any items of interest while the program is running. It's a good way to see for yourself what is going on in code.

Why are you taking pain by handling memory yourself. Use power of STL.

#include <vector>
#include <stdexcept>

template <typename T>
class Stack
{
private:
    std::vector<T> elems;     // elements

public:
    void push(T const&);      // push element
    void pop();               // pop element
    T top() const;            // return top element
    bool empty() const        // return whether the stack is empty
    {
        return elems.empty();
    }
};
template <typename T>
void Stack<T>::push (T const& elem)
{
    elems.push_back(elem);    // append copy of passed elem
}

template<typename T>
void Stack<T>::pop ()
{
    if (elems.empty())
    {
        throw std::out_of_range("Stack<>::pop(): empty stack");
    }
    elems.pop_back();         // remove last element
}

template <typename T>
T Stack<T>::top () const
{
    if (elems.empty())
    {
        throw std::out_of_range("Stack<>::top(): empty stack");
    }
    return elems.back();      // return copy of last element
}

it is nice code regarding dyanamic implementation of the stack,full explanatory,simple easy to code

Why are you taking pain by handling memory yourself. Use power of STL.

Its ironic, because C++ has a stack implementation already. So why even do what you did above?

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