os version =windows xp
hi guys i'm having problems using pygame the following code just does not seem to work.
Code: ( text )

1.
clock=pygame.time.Clock()
2.
while True:
3.
sound1.play()
4.
clock.tick(60)
5.
pKeys = pygame.key.get_pressed()
6.
Eves=pygame.event.get()
7.
villian.face()
8.
villian.hert()
9.
if Eves[KEYDOWN] and pKeys[K_UP]:
10.
hero.moveup()
11.
if Eves[KEYUP] and pKeys[K_UP]:
12.
hero.gravity()
13.
if Eves[KEYDOWN] and pKeys[K_DOWN]:
14.
hero.movedown()
15.
if Eves[KEYDOWN] and pKeys[K_RIGHT]:
16.
hero.forward()
17.
if Eves[KEYDOWN] and pKeys[K_LEFT]:
18.
hero.back()
19.
if Eves[KEYDOWN] and pKeys[97]:
20.
sound.play()
21.
hero.reShape()
22.
if Eves[KEYUP] and pKeys[97]:
23.
hero.Shape()
24.
if Eves[KEYDOWN] and pKeys[115]:
25.
hero.Kick()
26.
if Eves[QUIT]:
27.
pygame.quit()
28.
raise SystemExit()
29.
allsprites.update()
30.
screen.blit(background,(0,0))
31.
allsprites.draw(screen)
32.
pygame.display.flip()
33.
time.sleep(1/30)

The appropriate code tags are

[code="Python"] ## code here

[/code]

What's happening? I'm guessing that the sound plays, but then the code hangs after that?

Jeff

sorry for taking so long to reply have not been able to get online.this is the complete code

import pygame
import time
from pygame.locals import *
pygame.init()
screen=pygame.display.set_mode((800,620))
class Hero(pygame.sprite.Sprite):
    def __init__(self,img):
        pygame.sprite.Sprite.__init__(self)
        self.image=pygame.Surface((100,220))
        self.zin=pygame.image.load(img)
        self.zin=self.zin.convert()
        self.sin=pygame.image.load("C:/Python24/redhead.GIF")
        self.sin=self.sin.convert()
        self.highkick=pygame.image.load("C:\Python24\highkick.GIF")
        self.highkick=self.highkick.convert()
        self.lowkick=pygame.image.load("C:\Python24\lowkick.Gif")
        self.lowkick=self.lowkick.convert()
        self.image.blit(self.zin,(0,0))
        self.rect=self.image.get_rect()
        self.rect.topleft=0,400
        self.a=screen.get_rect()
        self.a1=0
    def forward(self):
        self.a1=1
    def back(self):
        self.a1=2
    def original(self):
        self.rect.topleft=0,400
    def moveup(self):
        self.a1=3  
    def movedown(self):
        self.a1=4
    def reShape(self):
        self.a1=5
    def Shape(self):
        self.a1=6
    def Kick(self):
        self.a1=7
    def lowKick(self):
        self.a1=8
    def gravity(self):
        self.a1=9
    def update(self):
        if self.a1==0:
            self.original()
        if self.a1==1:
            if self.rect.right<=self.a.right:
                self.rect.move_ip(5,0)
            else:
                self.rect.move_ip(0,0)
        if self.a1==2:
            if self.rect.left!=0 :
                self.rect.move_ip(-5,0)
            else:
                self.rect.move_ip(0,0)
        if self.a1==3:
            if self.rect.topleft[1]!=200:
                self.rect.move_ip(0,-200)
            
        if self.a1==4:
            if self.rect.bottom!=self.a.bottom:
                self.rect.move_ip(0,5)
            else:
                self.rect.move_ip(0,-5)
        if self.a1==5:
            self.image.fill((0,0,0))
            self.image.blit(self.sin,(0,0))
        if self.a1==6:
            self.image.fill((0,0,0))
            self.image.blit(self.zin,(0,0))
        if self.a1==7:
            self.image.fill((0,0,0))
            self.image.blit(self.highkick,(0,0))
        if self.a1==8:
            self.image.blit((0,0,0))
            self.image.blit(self.lowkick,(0,0))
        if self.a1==9:
            if self.rect.bottom!=self.a.bottom:
                self.rect.move_ip(0,200)
            
class Villian(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image=pygame.Surface((100,220))
        self.fr6nt=pygame.image.load('C:/Python24/toba-pyweek3/toba-pyweek3/data/cards/1.PNG')
        self.fr6nt=self.fr6nt.convert()
        self.bac2=pygame.image.load('C:/Documents and Settings/xx/Desktop/c++ tutor/js3e3/mouse3.GIF')
        self.bac2=self.bac2.convert()
        self.image.blit(self.bac2,(0,0))
        self.rect=self.image.get_rect()
        self.rect.topleft=400,500
        self.a1=0
    def forward(self):
        self.rect.move_ip(0,5)
    def face (self):
        if hero.rect.x<=self.rect.left:
            self.a1=0
        else:
            self.a1=1
    def hert (self):
        if self.rect.colliderect(hero):
            self.a1=2
        
    def update(self):
        if self.a1==0:
           self.image.fill((0,0,0))
           self.image.blit(self.bac2,(0,0)) 
        if self.a1==1:
            self.image.fill((0,0,0))
            self.image.blit(self.fr6nt,(0,0))
        if self.a1==2:
            self.image.fill((0,0,0))
            self.image.blit(self.fr6nt,(0,0))
            
        if self.rect.top!=900:
            self.forward()
        else:
            self.original()
    def original(self):
        self.rect.topleft=400,500

imig=pygame.image.load('C:/Python24/Blue hills.GIF')
background=pygame.Surface(screen.get_size())
background=background.convert()
background.blit(imig,(0,0))
screen.blit(background,(0,0))
test="C:/Python24/r3.PNG"
red="C:/Python24/redhead.GIF"
hero=Hero(test)
villian=Villian()
sound = pygame.mixer.Sound('C:/Python25/other python games/Cherry_Chat/media/woohoo.WAV')
sound1 = pygame.mixer.Sound('C:/Python25/other python games/Cherry_Chat/media/wish-you-were-here.WAV')
allsprites=pygame.sprite.RenderPlain((hero,villian))
allsprites.draw(screen)
pygame.display.flip()

clock=pygame.time.Clock()
while True:
    sound1.play()
    clock.tick(60)
    pKeys = pygame.key.get_pressed()
    Eves=pygame.event.get()
    villian.face()
    villian.hert()
    if Eves[KEYDOWN] and pKeys[K_UP]:
        hero.moveup()
    if Eves[KEYUP] and pKeys[K_UP]:
        hero.gravity()
    if Eves[KEYDOWN] and pKeys[K_DOWN]:
        hero.movedown()
    if Eves[KEYDOWN] and pKeys[K_RIGHT]:
        hero.forward()
    if Eves[KEYDOWN] and pKeys[K_LEFT]:
        hero.back()
    if Eves[KEYDOWN] and pKeys[97]:
        sound.play()
        hero.reShape()
    if Eves[KEYUP] and pKeys[97]:
        hero.Shape()
    if Eves[KEYDOWN] and pKeys[115]:
        hero.Kick()
    if Eves[QUIT]:
        pygame.quit()
        raise SystemExit()
    allsprites.update()
    screen.blit(background,(0,0))
    allsprites.draw(screen)
    pygame.display.flip()
    time.sleep(1/30)
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