I have written a few games in C++ with OpenGL, and I am working on another one now, its my biggest project. Everything works really great on my computer, but whenever I move my executable to another computer, the depth testing completely stops working.
I have no idea what causes this problem, my code works great on my pc, so I don't know what the problem is on other pcs. Is this a problem with the version of OpenGL I am using? That's all I can think of. Has anyone else seen this before?
prushik 50 Junior Poster
jephthah 1,888 Posting Maven
prushik 50 Junior Poster
prushik 50 Junior Poster
jephthah 1,888 Posting Maven
prushik 50 Junior Poster
jephthah 1,888 Posting Maven
prushik 50 Junior Poster
prushik 50 Junior Poster
jephthah commented: thanks for coming back and giving an update on that! :) +3
jephthah 1,888 Posting Maven
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