Hello everyone. This is my first post here. I am only posting here under the most extreme circumstances because I cannot for the life of me figure out how to make my save function for RPG game to work. So for it will only save in the first room. So I tried making different ttext files for each room. Let's say I save in the second room. While the program will write down the coordinates and other data to the text when I try to continue it will only bring up the save I did in the first room. I am almost done my game and I love to get this problem fixed so any help will be greatly appreciated. By the way I am using VS 2008 C++professional edition.
Here is the code
//Author Hector Rosario
#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#include <ctype.h>
#include <fstream>
#include <iomanip>
#include <ctime>
#include <string>
#include <time.h>
using namespace std;
//my void functions
void drawMaze();
void Maze1();
void cokeparty();
void room1();
void room2();
void drawRoom();
void help();
void newRoom();
void input();
void input2();
void input3();
void mainMenu();
void continueGame();
//My chars
char guy = 1; //our hero
string playerName;
//my ints
int move; //input for movement
int x = 14; //starting x value on room one for main character
int y = 8; //starting y value on room one for main character
int m = 6;//starting x value on room two for main character
int n = 1;//starting y value on room two for main character
int g = 22;//starting x value on Mazeone for main character
int h= 1;//starting y value on Mazeone for main character
int life = 100;
//Define default game board
const int ROWS = 15; //constant row value for array
const int COLUMNS = 22; // constant column value for array
unsigned char room[ROWS][COLUMNS] =
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
{{'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //0
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //1
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //2
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //3
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //4
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //5
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',' '}, //6
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //7
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //8
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //9
{'#', '#', '#', ' ', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //10
{'#', '#', '#', ' ', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //11
{'#', '#', '#', ' ', ' ', ' ', ' ', ' ', ' ', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //12
{'#', '#', '#', '#', '#', '#', '#', '#', ' ', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //13
{'#', '#', '#', '#', '#', '#', '#', '#', ' ', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}}; //14
unsigned char roomtwo[ROWS][COLUMNS] =
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
{{'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}, //0
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //1
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //2
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //3
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //4
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ','#'}, //5
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //6
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //7
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //8
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#','#'}, //9
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', '#', '#', '#', '#', '#', ' ', '#', '#', '#', '#', '#','#'}, //10
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', '#', '#', '#', '#', '#', ' ', '#', '#', '#', ' ', ' ','#'}, //11
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', '#', '#', '#', '#', '#', ' ', ' ', '#', '#', ' ', '#','#'}, //12
{'#', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '#', '#', '#', '#', '#', '#', '#', ' ', ' ', ' ', ' ', '#','#'}, //13
{'#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#', '#','#'}}; //14
const int Horizontal = 24; //constant row value for array
const int Vertical = 40; // constant column value for array
unsigned char mazeone[Horizontal][Vertical] =
// 0 1 2 2 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
{{'-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-'}, //0
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //1
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //2
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //3
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //4
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //5
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //6
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //7
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //8
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //9
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //10
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //11
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //12
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //13
{'|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','/','-','-','-','-','-','-','-',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //14
{'|',' ',' ','/','-','-','-','-','-','-',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //15
{'|',' ',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ','/','\\',' ','/','-','-',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //16
{'|',' ',' ','|',' ','/','-',' ','-','-','-','-','-','-','-','-','-','-','\\',' ','|',' ','|','|',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //17
{'|',' ',' ','|',' ','|','|',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ','|',' ','|','|',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //18
{'|',' ',' ','|',' ','|','|',' ','|',' ','-','\\','-','-',' ','-','-',' ','\\','-','/',' ','|','\\','-','-',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ','|'}, //19
{'|',' ',' ','|',' ','|','|',' ','|',' ',' ','|',' ',' ',' ','|',' ',' ',' ',' ',' ',' ',' |',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ','|',' ','|'}, //20
{'|','-','-','/',' ','|','|',' ','\\','-','-','/',' ','|',' ','|','-','-','-','-','-','-','/',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','\\','-','/',' ','|'}, //21
{' ',' ',' ',' ',' ','/','\\',' ',' ',' ',' ',' ',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','|'}, //22
{'|','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-','-'}}; //23
int loop = 0;
int main()
{
HANDLE hStdout;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout, BACKGROUND_GREEN); //Makes welcome text green.
cout << "Welcome!"<<endl;
Beep(523,500); // 523 hertz (C5) for 500 milliseconds
Beep(587,500);
Beep(659,500);
Beep(698,500);
Beep(784,500);
mainMenu();
while(loop == 0)
{
room[x][y] = guy; //Starting point for main character
drawRoom();
input();
if (room[6][21]!= ' ')//coordinates to leave room one
{
room2();//takes me to room 2
}
}
return 0;
}
void mainMenu()
{
int menuLoop = 1;
char menuSelect;
int number[4]= {0};
cout << "Rated C for COOL\n\n" << endl;
system("pause");
system("cls");
while(menuLoop == 1)
{
//get player input
cout << "Legend of Heroes 4 and a half: Off to the Coke PARTy" << endl;
cout << "\n";
cout << "(s) start new game" << endl;
cout << "(c) continue saved game" << endl;
cout << "(q) quit" << endl;
cout << "(h) help" << endl;
cout << "Your Selection: " << endl;
cin >> menuSelect;
switch(menuSelect)
{
case 's':
case 'S':
system("cls");
cout << "Please enter your name: " << endl; //get player info to start new game
cin >> playerName;
menuLoop = 0;
break;
case 'c':
case 'C':
continueGame(); // goes to void continue
menuLoop = 0;
break;
case 'q':
case 'Q':
//quit
loop = 0;
loop = 0;
break;
case 'h':
case 'H':
//display help function
help();
break;
default:
system("cls");
cout << "Invalid Selection!" << endl;
system("pause");
break;
}
}
}
void continueGame()//I think my problem is here...
{
//open save file for previous matrix position and health
if (guy == room[x][y])
{
ifstream continueData;
continueData.open("save.txt");
continueData >> playerName >> life >> x >> y;//continue for room one
continueData.close();
}
if ( guy == roomtwo[m][n])
{
ifstream continueRoomtwo;
continueRoomtwo.open("savetwo.txt");
continueRoomtwo >> playerName >> life >> m >> n; //continue for room two
continueRoomtwo.close();
}
if (guy == mazeone[g][h])
{
ifstream continueMazeone;//continue for Mazeone
continueMazeone.open("savethree.txt");
continueMazeone >> playerName >> life >> g >> h;
continueMazeone.close();
}
}
/***** Movement And Input Function *****/
void input()
{
{
//Get user input to determine new coordinates
move = _getche();
switch(move)
{
case 'a':
case 'A':
y--;
if(room[x][y] == ' ')//collision detection and life detection
{
room[x][y] = guy; //draw new position
room[x][y + 1] = ' '; //clear old position
break;
}
else
y++;
break;
case 'd':
case 'D':
y++;
if(room[x][y] == ' ')
{
room[x][y] = guy;
room[x][y - 1] = ' ';
break;
}
else
y--;
break;
case 's':
case 'S':
x++;
if(room[x][y] == ' ')
{
room[x][y] = guy;
room[x - 1][y] = ' ';
break;
}
else
x--;
break;
case 'w':
case 'W':
x--;
if(room[x][y] == ' ')
{
room[x][y] = guy;
room[x + 1][y] = ' ';
break;
}
else
x++;
break;
case 'z':
case 'Z':
{
//save player name, life, and current coordinates on the board
ofstream saveGame;
saveGame.open("save.txt");
saveGame << playerName << " " << life << " " << x << " " << y << endl;
saveGame.close();
}
system("cls");
cout << "Game Saved\n\n" << endl;
system("pause");
break;
case 'h':
case 'H':
//Invoke help function
help();
break;
case 'q':
case 'Q':
//Assign new value to loop variable and exit the game
loop = 1;
break;
}
}
}
void input2()
{
{
//Get user input to determine new coordinates
move = _getche();
switch(move)
{
case 'a':
case 'A':
n--;
if(roomtwo[m][n] == ' ')//collision detection and life detection
{
roomtwo[m][n] = guy; //draw new position
roomtwo[m][n + 1] = ' '; //clear old position
break;
}
else
n++;
break;
case 'd':
case 'D':
n++;
if(roomtwo[m][n] == ' ')
{
roomtwo[m][n] = guy;
roomtwo[m][n - 1] = ' ';
break;
}
else
n--;
break;
case 's':
case 'S':
m++;
if(roomtwo[m][n] == ' ')
{
roomtwo[m][n] = guy;
roomtwo[m - 1][n] = ' ';
break;
}
else
m--;
break;
case 'w':
case 'W':
m--;
if(roomtwo[m][n] == ' ')
{
roomtwo[m][n] = guy;
roomtwo[m + 1][n] = ' ';
break;
}
else
m++;
break;
case 'z':
case 'Z':
{
//save player name, life, and current coordinates on the board
ofstream saveRoomtwo;
saveRoomtwo.open("savetwo.txt");
saveRoomtwo << playerName << " " << life << " " << m << " " << n << endl;
saveRoomtwo.close();
}
system("cls");
cout << "Game Saved\n\n" << endl;
system("pause");
break;
case 'h':
case 'H':
//Invoke help function
help();
break;
case 'q':
case 'Q':
//Assign new value to loop variable and exit the game
loop = 1;
break;
}
}
}
void input3()
{
{
//Get user input to determine new coordinates
move = _getche();
switch(move)
{
case 'a':
case 'A':
h--;
if(mazeone[g][h] == ' ')//collision detection and life detection
{
mazeone[g][h] = guy; //draw new position
mazeone[g][h + 1] = ' '; //clear old position
break;
}
else
h++;
break;
case 'd':
case 'D':
h++;
if(mazeone[g][h] == ' ')
{
mazeone[g][h] = guy;
mazeone[g][h - 1] = ' ';
break;
}
else
h--;
break;
case 's':
case 'S':
g++;
if(mazeone[g][h] == ' ')
{
mazeone[g][h] = guy;
mazeone[g - 1][h] = ' ';
break;
}
else
g--;
break;
case 'w':
case 'W':
g--;
if(mazeone[g][h] == ' ')
{
mazeone[g][h] = guy;
mazeone[g + 1][h] = ' ';
break;
}
else
g++;
break;
case 'z':
case 'Z':
{
//save player name, life, and current coordinates on the board
ofstream saveMazeone;
saveMazeone.open("savethree.txt");
saveMazeone << playerName << " " << life << " " << g << " " << h << endl;
saveMazeone.close();
}
system("cls");
cout << "Game Saved\n\n" << endl;
system("pause");
break;
case 'h':
case 'H':
//Invoke help function
help();
break;
case 'q':
case 'Q':
//Assign new value to loop variable and exit the game
loop = 1;
break;
}
}
}
void room1()
{
int x = 5; //starting x value on game board for main character
int y = 21;
while(loop == 0)
{
room[x][y]; //Starting point for main character
drawRoom();
input();
if (room[6][21]!= ' ')
{
room2();}//returns me to room 2
}
}
void room2()
{
int m = 6; //starting x value on game board for main character
int n = 1;
system("cls");
cout << "\n" << guy << " On to the coke PARTYYYYYY!!!!!!!! " <<endl;
while(loop == 0)
{
roomtwo[m][n]; //Starting point for main character
newRoom();
input2();
if (roomtwo[6][0]!= ' ')
{room1();}//returns me to room 1
if (roomtwo[11][20]!= ' ')
{Maze1();}//takes me to mazeone
}
}
void Maze1()
{
int g = 22; //starting x value on game board for main character
int h = 1;
while(loop == 0)
{
mazeone[g][h]; //Starting point for main character
drawMaze();
input3();
if (mazeone[22][0]!= ' ')
{
room2();}//returns me to room 2
}
}
/***** Refresh Screen Function *****/
void drawRoom()
{
// Red on White
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_RED);
system("cls");
//Draw game board from room array variables
for(int i = 0; i < ROWS; ++i)
{
for(int j = 0; j < COLUMNS; ++j)
cout << room[i][j];
cout << endl;
}
cout << playerName << endl;
cout << "\nLife Remaining: " << life << endl;
cout << "\nAfter movement() function, x = " << x << " y = " << y << endl;
cout << "\n(h)elp!!!" << endl;
cout << "(q)uit game" << endl;
}
void newRoom()
{
// Red on White
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY |
FOREGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE |
FOREGROUND_RED);
system("cls");
//Draw game board from room array variables
for(int i = 0; i < ROWS; ++i)
{
for(int j = 0; j < COLUMNS; ++j)
cout << roomtwo[i][j];
cout << endl;
}
cout << playerName << endl;
cout << "\nLife Remaining: " << life << endl;
cout << "\nAfter movements() function, x = " << m << " y = " << n << endl;
cout << "\n(h)elp!!!" << endl;
cout << "(q)uit game" << endl;
}
void drawMaze()
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY |
FOREGROUND_GREEN | FOREGROUND_BLUE);
system("cls");
//Draw game board from room array variables
for(int i = 0; i < Horizontal; ++i)
{
for(int j = 0; j <Vertical; ++j)
cout << mazeone[i][j];
cout << endl;
}
cout << playerName << endl;
cout << "\nLife Remaining: " << life << endl;
cout << "\nAfter movements() function, x = " << g << " y = " << h << endl;
cout << "\n(h)elp!!!" << endl;
cout << "(q)uit game" << endl;
}
void help()
{
//Display controls and info until user input
HANDLE hStdout;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout, FOREGROUND_BLUE);//makes welcome text blue.
system("cls");
cout << "Use the wasd controls to move your character" << endl;
cout << "w = move up\n";
cout << "a = move left\n";
cout << "s = move down\n";
cout << "d = move right\n";
cout << "z = save game\n";
system("pause"); //wait for user input
}