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Re: "When the last tree is cut, the last river is poisoned, and the last fish is dead, we will discover that we can't eat money..." | |
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Re: Its possible to do, ive never tried this but I think it should work. [CODE=CPP] SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM)LoadIcon(NULL, MAKEINTRESOURCE(ICON_ID))); [/CODE] | |
Re: not sure, but for doing clicks, you can just do: [CODE] mouse_event(MOUSEEVENTF_RIGHTDOWN | MOUSEEVENTF_RIGHTUP, x, y, 0, 0);[/CODE] for a right click | |
Re: I remember having problems with the wheel scroll, I think the return value is [B]WHEEL_DELTA[/B] if the scroll is up, and [B]-WHEEL_DELTA[/B] if the scroll is down. Hope this helps. | |
Re: I prefer mine :) Never quite finished it, but I think it was going pretty well. | |
Re: My favourites have to be: - Chrno Crusade - Vampire Knight - Hantsuki - Kanokon (friend showed me it, found it funny) - Basilisk - Dragon Ball Z ;D (used to watch it when I was a kid) - Vampire Princess Miyu All I can think of at the moment. | |
Re: This code is confusing, that's your main problem. I don't understand the need for [ICODE]POINT lame;[/ICODE] Also, line 40 is useless as [B]i[/B] will never be equal to 1280 (only ever < than 1280). If you want to loop through every pixel from point (0,0) and (1280,801) to find a … | |
Hi all, I'm a very early user of Daniweb, and after a long break, and I'm hoping to participate a bit more in this forum again. I'm here specifically for some advice before starting a new project of mine. I'm an experienced C++ / Win32 developer, but seem to be … | |
Re: This is quite sad.. You want to learn a programming language just to cheat on games like runescape. First of all these kinds of games will trace it unless you have good enough programming skills to make in untraceable, and theres no easy way to do it unless you learn … | |
A program that uses hooks to detect keypresses and write them to a file. | |
I'm working on a program that requires some very low level optimization. My question is, when precision isn't an important factor, how can I automatically use the most efficient floating point type for whatever architecture the program is being run on? As far as I'm aware, floats are more efficient … | |
Re: Nice work :), This looks like a good tutorial and Ive never really managed to get the hang of asm, Thanks! | |
Re: I was amazed by some of the things I saw on this site. [URL="http://www.topfive.com/arcs/t5050302.shtml"]http://www.topfive.com/arcs/t5050302.shtml[/URL] but I especially found these ones to be the weirdest :) [LIST] [*]Male [URL="http://i202.photobucket.com/albums/aa144/Primate_bucket/070824-monkey-babytalk_big.jpg"]rhesus monkeys[/URL] often hang from tree branches by their amazing prehensile penises. [*]SCUBA divers cannot pass gas at depths of 33 feet or … | |
Quite a while ago, I made [URL="http://www.daniweb.com/code/snippet217147.html"][B]this[/B][/URL] snippet. This code is basically the same, except that it adds animation. This method of blitting is very fast assuming you don't use a surface that's too large. On a 500 x 500 surface, I managed 350fps using only 0-1% of the cpu. … | |
Hi, thanks for any help in advance. I was hoping to get some guidance for getting started with connecting to an SQL database online. I'm writing an application in Win32 which needs to be able to read/write to a database. I have plenty of experience with C++, but almost no … | |
Re: Your code runs without a problem for me, maybe it's a compiler setting? Also, you can use the GetWindowText and SetWindowText to make life simpler. | |
Re: I'd stay with Windows 7 until it becomes out-of-date enough to need a different OS such as Linux (which would probably greatly increase in popularity). | |
Saw [this](http://www.daniweb.com/software-development/cpp/code/216430/add-a-little-graphics-to-your-console) and decided to make a little spinoff with some physics of mine. Enjoy! | |
Re: "When you have eliminated the impossible, whatever remains, however improbable, must be the truth" | |
Re: Please check the date that this thread was created... | |
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