I am making a character generator for school. What I have to do is make my CalcPoints method abstract. Unfortunately I keep getting These three error for each of my derived character classes and I don't know what to do.

C:\Users\Hector Rosario\Documents\Visual Studio 2008\Projects\Rosario_Week3\ConsoleApplication2\Program.cs(126,26): error CS0115: 'UltimateWarrior.CalcPoints()': no suitable method found to override

C:\Users\Hector Rosario\Documents\Visual Studio 2008\Projects\Rosario_Week3\ConsoleApplication2\Program.cs(137,26): error CS0115: 'KarateWizard.CalcPoints()': no suitable method found to override

C:\Users\Hector Rosario\Documents\Visual Studio 2008\Projects\Rosario_Week3\ConsoleApplication2\Program.cs(152,26): error CS0115: 'Dragoon.CalcPoints()': no suitable method found to override

I've working on this for two days and I think I am close but I can't figure out what I am doing wrong. Any help or advice would be awesome, Thanx

 public class CharClass
    {
      public CharClass()
      {
          Console.WriteLine("Calculating Life points");
          Calculate();
      }
       public static void Main(string[] args)
        {


            string Name;
            string choose;
            string Sex;
            string race;
             string species;




             Dragoon Mydragoon = new Dragoon();
             Console.ReadLine();
             KarateWizard Mykaratewizard = new KarateWizard();
             Console.ReadLine();
             UltimateWarrior Myultimatewarrior = new UltimateWarrior();
           Console.ReadLine();
            Console.Write("Please enter your name: ");
            Name = Console.ReadLine();//set character's name
            Console.WriteLine("Your character's age is {0}", age);
            Console.WriteLine("You have three races that you can choose for your\n character. Please type in human, elf or dwarf.");
            race = System.Console.ReadLine();
            switch (race)//choose character's race
            {
                case "human":
                    species = "Your character is human.\n";
                    break;
                case "elf":
                    species = "Your character is an elf.\n";
                    break;
                case "dwarf":
                    species = "Your character is a dwarf.\n";
                    break;
                default:
                    species = "Please pick human, dwarf or elf";
                    break;

            }
            System.Console.Write("Ok, " + species);



            Console.WriteLine("Do you want your character to be male or female?\n Press m or f to make your choice.");
            choose = System.Console.ReadLine();

            switch (choose)//choose character's sex
            {
                case "m":
                    Sex = "Your character is male\n";
                    break;
                case "f":
                    Sex = "Your character is female\n";
                    break;

                default:
                    Sex = "I'm sorry but uh... last I checked there were only two sexes, \nmale and female.\n";
                    break;
            }//end switch statement

            System.Console.Write("Ok, " + Sex);

            Console.WriteLine("\nLet's see how charismatic " + Name + " is. \n");

            bool charisma = true;

            // WriteLine automatically converts the value of charisma to text.
            Console.WriteLine(charisma);

            int fate = DateTime.Now.DayOfYear;//Charisma will be set according to the day of the week


            // Assign the result of a boolean expression to charisma.
            charisma = (fate % 2 == 0);

            if (true == charisma)
            {
                Console.WriteLine(Name + " has great charisma and will be very popular!");
            }
            else
            {
                Console.WriteLine(Name + " has poor charisma.");
            }


            MessageBox.Show("Name: " + Name + "\nRace: " + species + "\nAge: " + age + "\nGender: " + Sex + "\nCharisma: " + charisma + "\nLife: " + life);
            Console.WriteLine("\nPress [ENTER] to Exit");
            Console.ReadLine();


        }


       virtual public void CalcPoints(int intMin, int intMax)
       {
           //Create a new instance of the class Random
           Random randomNumber = new Random();
           //Generate a random number using intMin as the minimum and intMax as the maximum
           return randomNumber.Next(intMin, intMax);
       }         



    }
}

public class UltimateWarrior
{

    int strength;
    public override void CalcPoints()
    {
        int life = Calcpoints(10, 100);//calculating life points
        Console.WriteLine(Name + " has {0} life points.", life);
        int age = Calcpoints(10, 40);//calculates charactersm age.
    }
}

public class KarateWizard  
{ 
    int magic;
    public override void CalcPoints()
    { 
        int life = Calcpoints(10, 100);//calculating life points
        Console.WriteLine(Name + " has {0} life points.", life);
        int age = Calcpoints(10, 40);//calculates charactersm age.
    }
}

public class Dragoon  
{ 
    int dexterity;
    public Dragoon()
    {
        Console.WriteLine("Call derived ctor.");
    }
    public override void CalcPoints()
    {

        int age = Calcpoints(10, 40);//calculates charactersm age.
        int life = Calcpoints(10, 100);//calculating life points
        Console.WriteLine(Name + " has {0} life points.", life);

    }
} 



public class CharTest
{

    private string race;
public CharTest(string Test)
    {
        Race = Test;// constructor
    }

    public string Race
    {
        get
        {
            return race;
        }
        set
        {
            race = value;
        }
    }

    public void DisplayMessage()
    {
        Console.WriteLine("Your Race\n{0}!",
            Race);
    }
}

Those three classes are not child classes so you do not need to override.

Looking at the code below, you are returning something?

virtual public void CalcPoints(int intMin, int intMax)
{
//Create a new instance of the class Random
Random randomNumber = new Random();
//Generate a random number using intMin as the minimum and intMax as the maximum
return randomNumber.Next(intMin, intMax);
}

function calcpoints that u have made virtual is having two parameters in its para.. list however to override that func u need to give same signature as that of ur virtual function that is with 2 para.. the overriding fn that u have made has no arguments so the compiler searches for a fn in the base class of calcpoint fn with no argiments to override.

Shouldnt you really have a class basis for your warrior, wizard etc so you dont have to redo half the same code? (that way you would have stuff you could override)

CalcPoints is a routine under your app not under a class, so you wont be able to override it

PS please use code tags next time it makes it easier to read

That is what I am trying to do. My assignment is to make the Calcpoints method abstract and I want to know how I can access it from my child class Ultimate Warrior, Dragoon and KarateWizard. By the I have have redone my code and put them in their own cs files as a class with : Charclass denote that as a base class. But yeah, Calcpoints is the of my problem right not now.

Well calcpoints would need to be in the base class, then it should be accessible

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