Hi,
I'm in URGENT need of anyone who can help me with the following TicTacToe code. When you run it, it lets you click a box. When you click a box, X appears. The, when it's O's player's turn, it will not print an O.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class TicTacToe extends JFrame implements ActionListener
{
public String play = "X's turn.";
public String one1 = " ";
public String two2 = " ";
public String three3 = " ";
public String four4 = " ";
public String five5 = " ";
public String six6 = " ";
public String seven7 = " ";
public String eight8 = " ";
public String nine9 = " ";
public boolean xTurn = true;
JButton one = new JButton(one1);
JButton two = new JButton(two2);
JButton three = new JButton(three3);
JButton four = new JButton(four4);
JButton five = new JButton(five5);
JButton six = new JButton(six6);
JButton seven = new JButton(seven7);
JButton eight = new JButton(eight8);
JButton nine = new JButton(nine9);
JLabel status = new JLabel(play);
public TicTacToe()
{
super("Tic-Tac-Toe");
setSize(200,200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
Container contentArea = getContentPane();
GridBagLayout flowManager = new GridBagLayout();
GridBagConstraints pos = new GridBagConstraints();
contentArea.setLayout(flowManager);
one.addActionListener(this);
two.addActionListener(this);
three.addActionListener(this);
four.addActionListener(this);
five.addActionListener(this);
six.addActionListener(this);
seven.addActionListener(this);
eight.addActionListener(this);
nine.addActionListener(this);
pos.gridx=0; pos.gridy=0;
contentArea.add(one,pos);
pos.gridx=1; pos.gridy=0;
contentArea.add(two,pos);
pos.gridx=2; pos.gridy=0;
contentArea.add(three,pos);
pos.gridx=0; pos.gridy=1;
contentArea.add(four,pos);
pos.gridx=1; pos.gridy=1;
contentArea.add(five,pos);
pos.gridx=2; pos.gridy=1;
contentArea.add(six,pos);
pos.gridx=0; pos.gridy=2;
contentArea.add(seven,pos);
pos.gridx=1; pos.gridy=2;
contentArea.add(eight,pos);
pos.gridx=2; pos.gridy=2;
contentArea.add(nine,pos);
pos.gridx=1; pos.gridy=3;
contentArea.add(status,pos);
setContentPane(contentArea);
}
public void actionPerformed(ActionEvent event)
{
//O's Turn:
if(!(xTurn) && play=="O's turn." && event.getSource()==one){
one.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==two){
two.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==three){
three.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==four){
four.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==five){
five.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==six){
six.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==seven){
seven.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==eight){
eight.setText("O");
xTurn=true;
status.setText("X's turn.");
}
else if(!(xTurn) && play=="O's turn." && event.getSource()==nine){
nine.setText("O");
xTurn=true;
status.setText("X's turn.");
}
//X's turn
if(xTurn && play=="X's turn." && event.getSource()==one){
one.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==two){
two.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==three){
three.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==four){
four.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==five){
five.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==six){
six.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==seven){
seven.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==eight){
eight.setText("X");
xTurn=false;
status.setText("O's turn.");
}
else if(xTurn && play=="X's turn." && event.getSource()==nine){
nine.setText("X");
xTurn=false;
status.setText("O's turn.");
}
}
public static void main(String[] args)
{ TicTacToe eg = new TicTacToe(); }
}
Thanks! :)
C++