hey there, i'm new at delphi, at my first prog actually. Been doing c/c++ for a while.
The prog is supposed to be simple game, and i need a level counter. I've strayed a bit from the tutorial i'm using and now when i run it the number in the label turns to a black rectangle and nothing works anymore, can only close with "right click->close".
can someone pls set me on the right path here?:-/
here's the code

unit game1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ExtCtrls, StdCtrls, jpeg;

type
  TForm1 = class(TForm)
    Timer1: TTimer;
    bot1: TShape;
    bot2: TShape;
    Button1: TButton;
    Panel1: TPanel;
    Button2: TButton;
    Leveltimer: TTimer;
    Label1: TLabel;
    procedure Timer1Timer(Sender: TObject);
    procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X,
      Y: Integer);
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
    procedure LeveltimerTimer(Sender: TObject);
  
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

procedure TForm1.Timer1Timer(Sender: TObject);
var overlay:trect;
begin
  if bot1.left>bot2.left then bot1.Left:=bot1.Left-1;
  if bot1.left<bot2.left then bot1.Left:=bot1.Left+1;
  if bot1.top>bot2.top then bot1.top:=bot1.top-1;
  if bot1.top<bot2.top then bot1.top:=bot1.top+1;

  //this part is collision detection
  if intersectrect(overlay,bot1.BoundsRect,bot2.BoundsRect) then
    begin
      timer1.Enabled:=false;
      leveltimer.Enabled:=false;
      showmessage ('you are dead');
    end;
end;
//procedure for moving your bot and reseting possition in case of death
procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
  Y: Integer);
begin
 if timer1.Enabled=true then
 begin
  bot2.Left:=x-bot2.Width div 2;
  bot2.Top:=y-bot2.Height div 2;
 end
 else
  begin
   sleep(1000);
   bot2.left:=0;
   bot2.top:=0;
   bot1.Left:=0;
   bot1.Top:=100;
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
  timer1.Enabled:=True;
end;

procedure TForm1.Button2Click(Sender: TObject);
begin
  timer1.Enabled:=false;
end;

procedure TForm1.LeveltimerTimer(Sender: TObject);
  var a:char;
begin

  //level counter
  if timer1.enabled=true then leveltimer.Enabled:=true;
  label1.tag:=label1.tag+1;
  a:=chr(label1.tag);
  label1.caption:=a;
end;

end.

nevermind... got it, a missed enable

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