header

class DeckOfCards
{
      
public:
DeckOfCards();
void Shuffle();
void deal();
void hand();
             
private:
int deck[4][13];
int numcard;
int row;
int col;
                     
                     
                     
                     
};

main

#include "dc.h"

using namespace std;
      
      
int main()
{
DeckOfCards DeckCards;

DeckCards.Shuffle();
DeckCards.deal();
DeckCards.hand();
return 0;

}
#include <iostream>
using std::cout;
using std::cin;
using std::right;
using std::left;
using std::endl;

#include <iomanip>
using std::setw;

#include <cstdlib>
using std::srand;
using std::rand;

#include <ctime>
using std::time;

#include "dc.h"

DeckOfCards::DeckOfCards()
{//being constructor
int numcard=0;
//int row=0;
//int col=0;
for (int row=0; row<=3; row++)
{//begin loop
for (int col=0; col<=12; col++)
{//begin inner loop
    deck[row][col]=0;
}//end inner loop
}//end outer loop
srand(time(0));
}//end

void DeckOfCards::Shuffle()
{//start shuffle
     int row;
     int col;
     for (int card=1; card<=52; card++)
     {
         do
         {
              row=rand()%4;
              col=rand()%13;
              }
              while (deck[row][col] !=0 );
              
              deck[row][col] = card;
              }
            //  hand();
              }

  
void DeckOfCards::deal()
{
     static const char *suit[4]={"Hearts" , "Diamonds" , "Clubs", "Spades"};
     
     
static const char *face[13]= {"Ace", "Two", "three", "four", "five", "six", "Seven", 
"Eight", "Nine", "Ten", "Jack", "Queen", "King"};

for (int card=1; card <= 52; card ++)
{
    for (int row=0; row <=3; row++)
    {
        for (int col=0; col <= 12; col ++)
        {
if (deck[row][col]==card)
{
                         
//cout <<setw(5)<< right << face [ col]<<" of " << setw(8) << left << suit[row] << endl;
cout <<setw(5)<< right << face [col]<<" of " << setw(8) << left << suit[row] << endl;



}
                                
}
}

}
                             
     system("PAUSE");    
}//end shuffle
                  
                 
void DeckOfCards::hand()
{

   // cout << card << endl ;
    //  cout << card << endl ;
     
     
     }

How can i make this code deal out, 5 cards?

Create arrays for each hand and put the deck's first card in the first hand/first card, deck's second card in the second hand/first card, etc.

Member Avatar for jencas

Try to design your classes by looking at real life. Does the deck really shuffle itself? And who deals the hands, who gets the hands?

I see the following objects:
-card
-deck (set of 52 cards)
-hand (set of 5 cards)
-dealer
-player

A final hint: why do you use a platform specific system("PAUSE") if a platform independant cin.get() does the same job?

Maybe this thread will help (it's still "work in progress" but may give you some ideas)
Hope this helps.

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