Hey guys, I have a problem with a game me and a friend are creating... We have just set up a Server and Client through the use of Sockets... My friend (at an external location to me) can connect to my server when I forward the port we choose (in our case Port 3000). If the port is not forwarded however he can no longer connect, this will be no good when we eventually deploy our application. My question is simply, how can he connect to my external IP on a given port without me having to forward ports on my router?
Many thanks