Im on Windows XP pro.
im using DarkGDK engine.
I am making a FPS in a map that a tutorial provides.
T tell it to load my object and position it under the camera and when i run it i look down and i can see it, but if I move at all, the gun disapears!
heres my code:
#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
SetCurrentDirectory ( "resources" );
dbLoadObject ( "universe.dbo", 1 );
dbSetObjectLight ( 1, 0 );
dbLoadObject ( "skybox2.x", 2 );
dbSetObjectLight ( 2, 0 );
dbSetObjectTexture ( 2, 3, 2 );
dbScaleObject ( 2, 5000, 5000, 5000 );
dbLoadObject ( "mp5.x", 3 ); //this is the object
dbPositionObject ( 3, 434, 447, -517 );
dbPositionCamera ( 434, 450, -517 );
float fCameraAngleX = 0.0f;
float fCameraAngleY = 0.0f;
while ( LoopGDK ( ) )
{
dbHideMouse ( );
dbControlCameraUsingArrowKeys ( 0, 5.0f, 0.3f );
fCameraAngleX = dbWrapValue ( fCameraAngleX + dbMouseMoveY ( ) * 0.4f );
fCameraAngleY = dbWrapValue ( fCameraAngleY + dbMouseMoveX ( ) * 0.4f );
dbXRotateCamera ( fCameraAngleX );
dbYRotateCamera ( fCameraAngleY );
dbSync ( );
}
return;
}
any help would be appreciated, thanks in advance :)