I have a hero sprite which I have implemented in in my game. He walks around in a grass field. Unfortunately, he is surrounded by a white border that is also in the btmap(or JPG in this case). Any idea on how I can get my program to differentiate the white color(Make it disapper so I just see grass where the white used to be) from my character sprites colors? I'm using Visual Studio 2008 C# with Directx 9 and have no interest in using XNA for this project. Any tips or suggestions will be greatly appreciated.
I will post code if there is a need for it but I think this problem can be solved with out... I just happened not to have the solution....