I'm writing the class for the N-ary tree and I need to finish it with a destructor. For my tree, all I do is insert, traverse, print, and destruct it basically. The part of the code dealing with it will be something like:

while (/*not at end of input*/)
{ Tree now;
  // insert into tree
  // print 
}

It would be vital to have a destructor in this case right cause it dies when it hits the closing bracket. Right?

In most examples I've seen, most people just write something like, delete root; and leave it at that. I was under the impression that was a poor way to handle it cause all the other stored nodes are still there, you just can't reach them.

So, is that the best way to handle it or should I write some kind of function that clears each node until only contains the root and then delete it?

You have to delete all the branches of the tree you've allocated. You use delete to get rid of a single block of data. And delete[] - to get rid of an array of data. And if you just delete[] the root, the other branches would remain there.

Maybe you could try to use one of the STL containers. I've read there is a garbage collection library for C/C++ you should check that out. But I've never used it, so I have no experience with that kind of stuff.

http://developers.sun.com/solaris/articles/libgc.html
http://www.codeproject.com/KB/cpp/agm_libgc.aspx
The second link states, there are some drawbacks of using libgc...

If every node was created via new Node construct, that's a Node destructor stub is:

class Node
{
public:
    ...
    ~Node() {
        for (all_branches) // pseudocode!
            delete ith_branch_ptr;
        // this node destruction
        // code (if any)...
    }
    ....
};

Now if the root is a pointer to the tree root node (or 0 for an empty tree), you can delete the tree by

delete root;
root = 0;

Alright, I wanted to make sure I wasn't just losing my mind or something.

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