This is my code: The thing is it brings up the check boxes. But every time, no matter which ones I check, it says decommission tanks, and decommission cm's. That's all it says, no matter which combination of them I push? what's wrong with it?
from wxPython.wx import *
class Window ( wxFrame ):
def __init__ ( self ):
wxFrame.__init__ ( self, None, -1, 'Audit', size = ( 300, 300 ) )
# Create a status bar
self.CreateStatusBar()
# Create a panel
self.panel = wxPanel ( self, -1 )
# Create a label
self.label = wxStaticText ( self.panel, -1, 'Nation Audit:' )
# Define a list of items to place in the wxCheckListBox
self.trade = [ 'Trade' ]
self.bonus = [ 'Bonus Resources' ]
self.tech15 = [ 'Technology above 15' ]
self.tech51 = [ 'Tech ratio better than 5:1' ]
self.soldier = [ 'Soldiers greater than 20%' ]
self.soldier60 = [ 'Soldiers less than 60%' ]
self.defcon = [ 'Defcon 5 (unless in war)' ]
self.peace = [ 'Not in peace mode' ]
self.government = [ 'Government' ]
self.tank = [ 'Tanks' ]
self.cm = [ 'Cruise Missles' ]
# Create a wxCheckListBox
self.box = wxCheckListBox ( self.panel, 100, size = ( 250, 200 ), choices = ["trade",'Bonus Resources','Technology above 15', 'Tech ratio better than 5:1','Soldiers greater than 20%', 'Soldiers less than 60%','Defcon 5 (unless in war)','Not in peace mode', 'Government', 'Tanks', 'Cruise Missles'], style = wxLB_HSCROLL )
# Hook up an event handling method
EVT_CHECKLISTBOX ( self.panel, 100, self.clickHandler )
# Create a button
self.button = wxButton ( self.panel, 200, 'Audit' )
# Hook up an event handling method
EVT_BUTTON ( self.panel, 200, self.buttonHandler )
# Create two sizers to make everything pretty
# The usual
self.vertical = wxBoxSizer ( wxVERTICAL )
self.vertical.Add ( ( 0, 0 ), 1 )
self.vertical.Add ( self.label, 0, wxALIGN_CENTER )
self.vertical.Add ( ( 5, 5 ), 0 )
self.vertical.Add ( self.box, 0, wxALIGN_CENTER )
self.vertical.Add ( ( 5, 5 ), 0 )
self.vertical.Add ( self.button, 0, wxALIGN_CENTER )
self.vertical.Add ( ( 0, 0 ), 1 )
self.horizontal = wxBoxSizer ( wxHORIZONTAL )
self.horizontal.Add ( ( 0, 0 ), 1 )
self.horizontal.Add ( self.vertical, 0, wxALIGN_CENTER )
self.horizontal.Add ( ( 0, 0 ), 1 )
# Attach the sizer
self.panel.SetSizerAndFit ( self.horizontal )
self.Show ( True )
# This method is called when an item is clicked
def clickHandler ( self, event ):
if self.box.IsChecked ( event.GetSelection() ):
message = ''
else:
message = ''
# Update the status bar of the window
self.SetStatusText ( self.box.GetString ( event.GetSelection() ) + message )
# This method will be called when the button is clicked
def buttonHandler ( self, event ):
message = 'Nation Audit Final:'
# Check to see what has been selected and what has not
x = 0
for choice in self.trade:
if self.box.IsChecked ( x ):
print
else:
print 'Find More Trades'
for choice in self.bonus:
if self.box.IsChecked ( x ):
print
else:
print 'Restructure your trades'
for choice in self.tech15:
if self.box.IsChecked ( x ):
print
else:
print 'You should always have more than 15 tech'
for choice in self.tech51:
if self.box.IsChecked ( x ):
print
else:
print 'Buy tech till ratio is over 5:1'
for choice in self.soldier:
if self.box.IsChecked ( x ):
print
else:
print 'Buy more soldiers until it is 20% of pop'
for choice in self.soldier60:
if self.box.IsChecked ( x ):
print
else:
print 'Sell soldiers'
for choice in self.defcon:
if self.box.IsChecked ( x ):
print
else:
print 'Change defcon level to 5 unless in war'
for choice in self.peace:
if self.box.IsChecked ( x ):
print
else:
print 'Make war an option'
for choice in self.government:
if self.box.IsChecked ( x ):
print
else:
print 'Change government type'
for choice in self.tank:
if self.box.IsChecked ( x ):
print 'Decommission tanks'
else:
print
for choice in self.cm:
if self.box.IsChecked ( x ):
print 'Decommission CM'
else:
print
message = message + '\n' + choice
x = x + 1
# Display a dialog
dialog = wxMessageDialog ( self, message, 'The audit is complete', style = wxOK )
dialog.ShowModal()
dialog.Destroy()
application = wxPySimpleApp()
Window()
application.MainLoop()