I am using dev-c++ with allegro
here is the code:
#include <allegro.h>
int SCREEN_WIDTH;
int SCREEN_HEIGHT;
BITMAP *buffer;
int main(int argc, char *argv[]){
allegro_init();
install_mouse();
SCREEN_WIDTH = 620;
SCREEN_HEIGHT = 240;
set_color_depth(16);
set_gfx_mode( GFX_AUTODETECT_WINDOWED, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
show_mouse(screen);
buffer = create_bitmap(SCREEN_WIDTH, SCREEN_HEIGHT);
putpixel(buffer,300,300,4);
blit(buffer,screen,0,0,0,0,SCREEN_WIDTH,SCREEN_HEIGHT);
while(!key[KEY_ESC]){
//do stuff
clear_keybuf();
}
destroy_bitmap(buffer);
}
END_OF_MAIN()
I want it to end the loop when the escape key is pressed, but it doesn't respond. Also, there are two screens instead of just one; the first is text only and the second is where the pixels are drawn. Lastly, I tell the computer to put the pixel on the buffer at 300,300 but when buffer is drawn to the screen, it is at about 10,0, with multiple pixels along the x axis (about 10, in all different colors). Does anyone have any idea about what is wrong?
Thanks for any help...