Well.. It's actually pretty simple.. I just created this real quick project to try out a new (and better ;)) way of loading images in XNA Game Studio 3.0 Visual Studio C# 2008 Express Edition but when I run & debug (F5) I get a warning telling me that I have a unhandled NullReferenceException in this line:
cannon_ball[i] = new GameObject(Content.Load<Texture2D>("Sprites\\ball"));
And this is my complete code (Game.cs):
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Game
{
public class Game : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch sprite_batch;
const int max_cannon_balls = 3;
GameObject[] cannon_ball;
public Game()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
sprite_batch = new SpriteBatch(GraphicsDevice);
for(int i = 0; i < max_cannon_balls; i++)
{
cannon_ball[i] = new GameObject(Content.Load<Texture2D>("Sprites\\ball"));
System.Console.WriteLine("Object loaded: " + cannon_ball[i]);
}
base.LoadContent();
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
sprite_batch.Begin();
//Draw declarations here
sprite_batch.End();
base.Draw(gameTime);
}
}
}
Here's the code for the GameObject class:
using Microsoft.Xna.Framework.Graphics;
namespace Game
{
public class GameObject
{
Texture2D loaded_texture;
public GameObject(Texture2D loaded_texture)
{
this.loaded_texture = loaded_texture;
}
}
}
So help would really be appreciated!! :)