Hello all, I was soooo close to nearly being done with my game..however when I added the final 'armory' loop I got an error! I took the loop out of the program, and ran it by itself, and it worked fine...yet when it is in the program it is wrong?
Anyway, please help me with it! I highlighted the area that I recently added:
#include <stdlib.h>
#include <time.h>
#include <iostream>
#include <fstream>
#include <string>
#include <windows.h>
//used to maximize screen
#pragma comment(lib,"kernel32.lib")
#pragma comment(lib,"user32.lib")
using namespace std;
int main()
{
//tells screen to maximize
HWND hWnd = GetConsoleWindow();
ShowWindow(hWnd,SW_MAXIMIZE);
cout << "********************************************************************************";
cout << "****************************** ***************** *******************************";
cout << "**************************** ******************* ****************************";
cout << "************************* ************************ *************************";
cout << "********************** **************************** **********************";
cout << "******************** ****************************** *******************";
cout << "****************** ******************************** ****************";
cout << "**************** ****** ** * * * ****** **************";
cout << "************** ******* ** * *** * * * * * * ******* ************";
cout << "************* ******* *** * ** * * * * * * ******** ***********";
cout << "************ ******* *** * *** * * * * * * ******** ***********";
cout << "*********** ******* ** * *** * * * * * * ******** **********";
cout << "*********** ****** ** * *** * * * ******* **********";
cout << "*********** * ********************************** * **********";
cout << "*********** ** * ****************************** * ** ***********";
cout << "************ ** * ***************************** ** ** ***********";
cout << "************* * *** ** ******************************* ******* * ************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "************************* *************************** *******************";
cout << "**************************** *********************** **********************";
cout << "******************************* ******************** ************************";
cout << "********************************* ****************** **************************";
cout << "******************** ************* **************** ************* **************";
cout << "********************* ********** ************** ********** ***************";
cout << "********************* ******* ************ ******* ***************";
cout << "******************** ********** ********** ********** **************";
cout << "******************** ****** **** ******** ***** ****** **************";
cout << "********************* **** *************** **** ***************";
cout << "*********************** ************* ******************";
cout << "************************************ ********** ******************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "******************************* ********************** *************************";
cout << "********************************* ****************** ****** ********************";
cout << "************************** ******* **************** ******** *******************";
cout << "************************* *** **** ************** ***** *** ******************";
cout << "**************************** ********************* *********************";
cout << "****************************** ******************* ***********************";
cout << "****************** ************ ***************** *************************";
cout << "***************** * ************ ***************** ************ *************";
cout << "************** * *** ************* *************** ************* * * **********";
cout << "*************** ***** ***** ********************************** *** **********";
cout << "*************** ******* *** * ********************* ********** **** ***********";
cout << "************************ * *** ******************* ********* *****************";
cout << "************************* ***** ************ **** * ******* ******************";
cout << "************************* ******* ********** * ** *** ***** *******************";
cout << "************************* ******** ***** ** *** ***** *** ********************";
cout << "*********************************** *** * **** ******** * *********************";
cout << "************************************ * * *************** **********************";
cout << "************************************* *** **************************************";
cout << "************************************* ******************************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
cout << "********************************************************************************";
Beep(300,100);
Beep(100,100);
Beep(300,100);
Beep(100,300);
Beep(300,100);
Beep(150,100);
Beep(300,100);
Beep(100,100);
Beep(300,100);
Beep(150,300);
Beep(350,100);
Beep(200,100);
Beep(250,100);
Beep(150,100);
Beep(350,100);
Beep(200,300);
Beep(300,100);
Beep(200,100);
Beep(300,100);
Beep(150,100);
Beep(300,100);
Beep(120,300);
Beep(300,100);
Beep(190,100);
Beep(300,100);
Beep(140,100);
Beep(300,100);
Beep(170,300);
Beep(360,100);
Beep(130,100);
Beep(300,100);
Beep(120,100);
Beep(300,100);
Beep(190,300);
Beep(300,100);
Beep(150,100);
Beep(300,100);
Beep(150,100);
Beep(300,100);
Beep(100,300);
Beep(150,200);
Beep(200,200);
Beep(250,300);
system("cls");
int person, opponent, atk, asuccess, msuccess, game = 1, counter1=1, level = 1, atr, a, b, c = 0, d, decision, item;
//opponent
int attackop, defenseop, speedop, healthop = 100, opac, expo = 0, moneyo = 0;
//user
int magicus, attackus, defenseus, speedus, healthus = 100, exp = 0, money = 0, levelup = 200;
//names
string nameus, nameop, exit;
//classes
int healus = 0;
do{
cout << "(1)\n***************\nThe Wizard:\n attack - 30\n defense - 40\n magic - 60\n speed - 60\n***************" << endl << endl;
cout << "(2)\n***************\nThe Knight:\n attack - 50\n defense - 75\n magic - 40\n speed - 30\n***************" << endl << endl;
cout << "(3)\n***************\nThe Berzerker:\n attack - 60\n defense - 50\n magic - 30\n speed - 50\n***************" << endl << endl;
cout << "(4)\n***************\nThe Banshee:\n attack - 40\n defense - 40\n magic - 50\n speed - 65\n***************" << endl << endl;
cout << "(5)\n***************\nThe Goblin:\n attack - 60\n defense - 65\n magic - 30\n speed - 40\n***************" << endl << endl;
cout << "(6)\n***************\nThe Demon:\n attack - 65\n defense - 70\n magic - 25\n speed - 30\n***************" << endl << endl;
cout << "Which Class would you like to be?: ";
cin >> person;
if((person > 6)&&(person != 666))
{
system("cls");
cout << "You must enter an integer between 1 and 6!!!!\n\n";
system("pause");
system("cls");
}
if(person == 666)
{
system("cls");
cout << "Muahahahaha!! You have unleashed Satan!!!";
cout << "\n***************\nSatan:\n attack - 100\n defense - 100\n magic - 100\n speed - 100\n***************" << endl << endl;
Beep(300,200);
Sleep(100);
Beep(200,200);
Sleep(100);
Beep(100,200);
Sleep(100);
Beep(100,100);
Beep(125,50);
Beep(150,50);
Beep(125,50);
Beep(100,200);
system("pause");
system("cls");
}
}while((person > 6)&&(person != 666));
//information for user
switch(person)
{
case 1:
attackus = 30, defenseus = 40, magicus = 60, speedus = 60, nameus = "Wizard";
break;
case 2:
attackus = 50, defenseus = 60, magicus = 40, speedus = 40, nameus = "Knight";
break;
case 3:
attackus = 60, defenseus = 50, magicus = 30, speedus = 50, nameus = "Berzerker";
break;
case 4:
attackus = 40, defenseus = 40, magicus = 50, speedus = 65, nameus = "Banshee";
break;
case 5:
attackus = 60, defenseus = 65, magicus = 30, speedus = 40, nameus = "Goblin";
break;
case 6:
attackus = 65, defenseus = 70, magicus = 30, speedus = 25, nameus = "Demon";
break;
case 666:
attackus = 100, defenseus = 100, magicus = 100, speedus = 100, nameus = "Satan";
break;
default:
cout << "No One";
}
do{
do{
system("cls");
cout << "Hello, " << nameus << ", what would you like to do?\n\n";
cout << "(1)\n**********\nGo to the Arena\n**********\n\n";
cout << "(2)\n**********\nGo to the Armory\n**********\n:";
cin >> decision;
switch(decision)
{
case 1:
int random3, random4, random5;
srand ((unsigned)time(0));
random3 = (rand() % 4) + 1;
random4 = (rand() % 4) + 1;
random5 = (rand() % 4) + 1;
if(healthop == 0)
healthop = 100;
system("cls");
do{
cout << "Welcome to the arena, " << nameus << ", which opponent would you like to face?" << endl;
d = (level * -1);
switch(random3)
{
case 1:
if(level <= 1)
{
cout << "(" << d + 2 << ")\n***************\nThe Tree(lvl 1):\n attack - 0\n defense - 20\n speed - 0\n***************\n";
cout << endl;
}
break;
case 2:
if(level <= 1)
{
cout << "(" << d + 2 << ")\n***************\nThe Rock(lvl 1):\n attack - 0\n defense - 30\n speed - 0\n***************\n";
cout << endl;
}
break;
case 3:
if(level <= 1)
{
cout << "(" << d + 2 << ")\n***************\nThe Computer(lvl 1):\n attack - 0\n defense - 10\n speed - 0\n***************\n";
cout << endl;
}
break;
case 4:
if(level <= 1)
{
cout << "(" << d + 2 << ")\n***************\nThe Book(lvl 1):\n attack - 0\n defense - 5\n speed - 0\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
switch(random4)
{
case 1:
if(level <= 2)
{
cout << "(" << d + 3 << ")\n***************\nThe Rat(lvl 2):\n attack - 30\n defense - 20\n speed - 30\n***************\n";
cout << endl;
}
break;
case 2:
if(level <= 2)
{
cout << "(" << d + 3 << ")\n***************\nThe Cat(lvl 2):\n attack - 40\n defense - 20\n speed - 30\n***************\n";
cout << endl;
}
break;
case 3:
if(level <= 2)
{
cout << "(" << d + 3 << ")\n***************\nThe Dog(lvl 2):\n attack - 45\n defense - 25\n speed - 30\n***************\n";
cout << endl;
}
break;
case 4:
if(level <= 2)
{
cout << "(" << d + 3 << ")\n***************\nThe Bat(lvl 2):\n attack - 30\n defense - 20\n speed - 35\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
switch(random5)
{
case 1:
if(level <= 3)
{
cout<< "(" << d + 4 << ")\n***************\nThe Mage(lvl 3):\n attack - 65\n defense - 35\n speed - 45\n***************\n";
cout << endl;
}
break;
case 2:
if(level <= 3)
{
cout<< "(" << d + 4 << ")\n***************\nThe Jackal(lvl 3):\n attack - 60\n defense - 50\n speed - 50\n***************\n";
cout << endl;
}
break;
case 3:
if(level <= 3)
{
cout<< "(" << d + 4 << ")\n***************\nThe Crusader(lvl 3):\n attack - 65\n defense - 55\n speed - 45\n***************\n";
cout << endl;
}
break;
case 4:
if(level <= 3)
{
cout<< "(" << d + 4 << ")\n***************\nThe Wolf(lvl 3):\n attack - 55\n defense - 45\n speed - 55\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
switch(random3)
{
case 1:
if((level <= 4)&&(level >= 2))
{
cout<< "(" << d + 5 << ")\n***************\nThe Assassin(lvl 4):\n attack - 75\n defense - 35\n speed - 55\n***************\n";
cout << endl;
}
break;
case 2:
if((level <= 4)&&(level >= 2))
{
cout<< "(" << d + 5 << ")\n***************\nThe Pacman(lvl 4):\n attack - 65\n defense - 30\n speed - 60\n***************\n";
cout << endl;
}
break;
case 3:
if((level <= 4)&&(level >= 2))
{
cout<< "(" << d + 5 << ")\n***************\nThe Man Eating Bunny(lvl 4):\n attack - 75\n defense - 35\n speed - 55\n***************\n";
cout << endl;
}
break;
case 4:
if((level <= 4)&&(level >= 2))
{
cout<< "(" << d + 5 << ")\n***************\nThe Warlock(lvl 4):\n attack - 70\n defense - 40\n speed - 50\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
switch(random4)
{
case 1:
if((level <= 5)&&(level >= 3))
{
cout<< "(" << d + 6 << ")\n***************\nPoseidon(lvl 5):\n attack - 80\n defense - 45\n speed - 45\n***************\n";
cout << endl;
}
break;
case 2:
if((level <= 5)&&(level >= 3))
{
cout<< "(" << d + 6 << ")\n***************\nMinitaur(lvl 5):\n attack - 65\n defense - 55\n speed - 50\n***************\n";
cout << endl;
}
break;
case 3:
if((level <= 5)&&(level >= 3))
{
cout<< "(" << d + 6 << ")\n***************\nThe Cyclops(lvl 5):\n attack - 75\n defense - 45\n speed - 50\n***************\n";
cout << endl;
}
break;
case 4:
if((level <= 5)&&(level >= 3))
{
cout<< "(" << d + 6 << ")\n***************\nThe Dragon(lvl 5):\n attack - 80\n defense - 55\n speed - 30\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
switch(random4)
{
case 1:
if((level <= 6)&&(level >= 4))
{
cout<< "(" << d + 7 << ")\n***************\nAthena(lvl 6):\n attack - 85\n defense - 55\n speed - 60\n***************\n";
cout << endl;
}
break;
case 2:
if((level <= 6)&&(level >= 4))
{
cout<< "(" << d + 7 << ")\n***************\nZeus(lvl 6):\n attack - 90\n defense - 65\n speed - 55\n***************\n";
cout << endl;
}
break;
case 3:
if((level <= 6)&&(level >= 4))
{
cout<< "(" << d + 7 << ")\n***************\nHades(lvl 6):\n attack - 75\n defense - 70\n speed - 50\n***************\n";
cout << endl;
}
break;
case 4:
if((level <= 6)&&(level >= 4))
{
cout<< "(" << d + 7 << ")\n***************\nOsiris(lvl 6):\n attack - 70\n defense - 60\n speed - 55\n***************\n";
cout << endl;
}
break;
default:
cout << "Can't Happen";
}
if((level <= 99)&&(level >= 5))
{
cout<< "(" << d + 8 << ")\n***************\nGod(lvl ?):\n attack - ??\n defense - ??\n speed - ??\n***************\n";
cout << endl;
}
cout << ":";
cin >> opponent;
if((opponent > 3)||(opponent < 1))
{
system("cls");
cout << "You must enter an integer between 1 and 3!!!!\n\n";
system("pause");
system("cls");
}
}while((opponent > 3)||(opponent < 1));
system("cls");
opponent = opponent + c;
switch(opponent)
{
case 1:
switch(random3)
{
case 1:
attackop = 0, defenseop = 20, speedop = 0, nameop = "Tree", expo = 40, moneyo = 20;
break;
case 2:
attackop = 0, defenseop = 30, speedop = 0, nameop = "Rock", expo = 60, moneyo = 30;
break;
case 3:
attackop = 0, defenseop = 10, speedop = 0, nameop = "Computer", expo = 20, moneyo = 10;
break;
case 4:
attackop = 0, defenseop = 5, speedop = 0, nameop = "Book", expo = 10, moneyo = 5;
break;
}
break;
case 2:
switch(random4)
{
case 1:
attackop = 30, defenseop = 20, speedop = 30, nameop = "Rat", expo = 160, moneyo = 80;
break;
case 2:
attackop = 40, defenseop = 20, speedop = 30, nameop = "Cat", expo = 180, moneyo = 90;
break;
case 3:
attackop = 45, defenseop = 25, speedop = 30, nameop = "Dog", expo = 200, moneyo = 100;
break;
case 4:
attackop = 35, defenseop = 20, speedop = 35, nameop = "Bat", expo = 180, moneyo = 90;
break;
}
break;
case 3:
switch(random5)
{
case 1:
attackop = 65, defenseop = 35, speedop = 45, nameop = "Mage", expo = 290, moneyo = 145;
break;
case 2:
attackop = 60, defenseop = 50, speedop = 50, nameop = "Jackel", expo = 320, moneyo = 160;
break;
case 3:
attackop = 65, defenseop = 55, speedop = 45, nameop = "Crusader", expo = 330, moneyo = 165;
break;
case 4:
attackop = 55, defenseop = 45, speedop = 55, nameop = "Wolf", expo = 310, moneyo = 155;
break;
}
break;
case 4:
switch(random3)
{
case 1:
attackop = 85, defenseop = 35, speedop = 65, nameop = "Assassin", expo = 330, moneyo = 165;
break;
case 2:
attackop = 75, defenseop = 30, speedop = 70, nameop = "Pacman", expo = 310, moneyo = 155;
break;
case 3:
attackop = 85, defenseop = 35, speedop = 85, nameop = "Man Eating Bunny", expo = 330, moneyo = 165;
break;
case 4:
attackop = 80, defenseop = 40, speedop = 60, nameop = "Warlock", expo = 320, moneyo = 160;
break;
}
break;
case 5:
switch(random4)
{
case 1:
attackop = 90, defenseop = 45, speedop = 55, nameop = "Poseidon", expo = 340, moneyo = 170;
break;
case 2:
attackop = 80, defenseop = 55, speedop = 60, nameop = "Minitaur", expo = 350, moneyo = 175;
break;
case 3:
attackop = 85, defenseop = 45, speedop = 70, nameop = "Cyclops", expo = 340, moneyo = 170;
break;
case 4:
attackop = 90, defenseop = 55, speedop = 45, nameop = "Dragon", expo = 340, moneyo = 170;
break;
}
break;
case 6:
switch(random5)
{
case 1:
attackop = 105, defenseop = 55, speedop = 70, nameop = "Athena", expo = 400, moneyo = 200;
break;
case 2:
attackop = 110, defenseop = 65, speedop = 65, nameop = "Zeus", expo = 420, moneyo = 210;
break;
case 3:
attackop = 95, defenseop = 70, speedop = 60, nameop = "Hades", expo = 390, moneyo = 195;
break;
case 4:
attackop = 90, defenseop = 60, speedop = 65, nameop = "Osiris", expo = 370, moneyo = 185;
break;
}
break;
case 7:
attackop = 110, defenseop = 90, speedop = 80, nameop = "God";
break;
default:
cout << "No One";
}
//success rate
asuccess = speedus - defenseop + 50;
msuccess = speedus - defenseop + 50;
cout << "First Round is: " << nameus << " vs. " << nameop << "!!!";
if(opponent != 7)
Sleep(1000);
if(opponent == 7)
{
Beep(350,200);
Beep(300,300);
Beep(400,200);
Beep(350,250);
Beep(400,400);
Beep(450,600);
}
//amount of damage dealt
a = attackus - defenseop;
b = magicus - defenseop;
opac = 100 - defenseus;
attackop = attackop - defenseus;
if (attackop < 0)
attackop = 0;
else
attackop = attackop;
do{
//Random Number Generator
int random, random2;
random = rand() % 100;
random2 = rand() % 100;
system("CLS");
//limitation
if(asuccess > 100)
asuccess = 100;
else
asuccess = asuccess;
if(msuccess > 100)
msuccess = 100;
else
msuccess = msuccess;
//options
do{
if((random < 80)&&(random > 75))
{
system("cls");
cout << "Incredible..a mythical sword has fallen from the sky and into your fist.\nYour attack has rose an additional 5 points!\n(only used on THIS round.)\n\n";
a = a + 5;
system("pause");
system("cls");
}
if((random < 76)&&(random > 70))
{
system("cls");
cout << "You have just returned from the shoe store, with sneakers faster than lightning!\nYour Speed rose an additional 5 points!\n(only used on THIS round.)\n\n";
asuccess = asuccess + 5;
msuccess = msuccess + 5;
system("pause");
system("cls");
}
if((random < 71)&&(random > 65))
{
system("cls");
cout << "An ancient wizard visited you in your sleep, and gave you a new spell.\nYour magic has rose an additional 5 points!\n(only used on THIS round.)\n\n";
b = b + 5;
system("pause");
system("cls");
}
if((random < 66)&&(random > 60))
{
system("cls");
cout << "Athena has just granted you a new sheild!\nYour defense has rose an additional 5 points!\n(only used on THIS round.)\n\n";
opac = opac - 5;
system("pause");
system("cls");
}
healus = attackop -5;
if(healus <= 0)
healus = 10;
cout << "What would you like to use?\n\n"
<< "(1)\n***************\nattack: " << asuccess << "% chance of success\n***************\n\n"
<< "(2)\n***************\nmagic: " << msuccess << "% chance of success\n***************\n\n"
<< "(3)\n***************\nheal + " << healus << "hp\n***************\n\n";
cout << ": ";
cin >> atk;
if(atk > 3)
{
system("cls");
cout << "You MUST enter a number between 1 and 3!!!\n\n";
system("pause");
system("cls");
}
}while(atk > 3);
system("CLS");
cout << "Calculating results";
for(int counter = 0; counter <= 6; counter++)
{
Sleep(00);
cout << ".";
}
system("CLS");
switch(atk)
{
case 1:
if(random<=asuccess)
{
if(random<=10)
{
cout << "CRITICAL!!!!\n\n\a";
a = a * 2;
}
if(a < 0)
a = 5;
cout << "You took away " << a << " health points from the " << nameop << "!\n\n";
healthop = healthop - a;
if(healthop < 0)
healthop = 0;
cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
if(random<=10)
a = a/2;
}
else
{
cout << "You missed!\n\n";
cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
}
break;
case 2:
if(random<=msuccess)
{
if(random<=10)
{
cout << "CRITICAL!!!!\n\n\a";
b = b * 2;
}
if(b < 0)
b = 5;
cout << "You took away " << b << " health points from the " << nameop << "!\n\n";
healthop = healthop - b;
if(healthop < 0)
healthop = 0;
cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
if(random<=10)
b = b/2;
}
else
{
cout << "You missed!\n\n";
cout << "The " << nameop << "'s health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
}
break;
case 3:
if(healthus < 100)
{
healthus = healthus + healus;
cout << "Your health rose from " << healthus-healus << ", to " << healthus << "!!!" << endl << endl;
}
else
cout << "Your health is already 100%!!!" << endl << endl;
break;
default:
cout << "Attack Not available";
}
system("pause");
system("cls");
if(healthop > 0)
{
cout << "Opponent is now attacking";
for(int counter = 6; counter >= 0; counter--)
{
Sleep(00);
cout << ".";
}
system("cls");
if(opac <= random2)
{
if(random2<=5)
{
cout << "CRITICAL!!!!\n\n\a";
attackop = attackop + 15;
}
if(attackop <= 0)
attackop = 5;
if(opponent==1)
attackop = 0;
cout << "The opponent took away " << attackop << " health points from you!\n\n";
healthus = healthus - attackop;
if(healthus < 0)
healthus = 0;
cout << "Opponent's health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
if(random2<=5)
attackop = attackop - 15;
}
else
{
cout << "The opponent missed!\n\n";
cout << "Opponent's health is: " << healthop << endl << "Your health is: " << healthus << endl << endl;
}
system("pause");
}
}while((healthop >= 1)&&(healthus >= 1));
system("cls");
if(healthop >= 1)
{
cout << "You were beat by the " << nameop << "!!! Whhaaaahaahaaaaa\n\n";
Beep(180,500);
Beep(160,500);
Beep(140,500);
Beep(120,500);
Beep(100,800);
}
else if(opponent!=7)
{
if(healthus > 0)
{
healthus = 100;
cout << "You have gained " << expo << " experience, and " << moneyo << " money!!!\n\n";
exp = exp + expo;
money = money + moneyo;
cout << "You have " << exp << " experience points!\n";
if(levelup > exp)
cout << "You need " << levelup - exp << " more exp points to level up.\n";
cout << "You have $" << money << endl << endl;
system("pause");
system("cls");
}
if(exp >= levelup)
{
c++;
level++;
cout << "Congratulations on your victory! You have graduated to level " << level << "!!!.\n\n";
cout << "Which attribute would you like to increase by 5 points?\n";
cout << endl << "(1)\n*****\nattack\n*****\n\n(2)\n*****\nmagic\n*****\n\n(3)\n*****\nspeed\n*****\n\n(4)\n*****\ndefense\n*****\n:";
cin >> atr;
switch(atr)
{
case 1:
attackus = attackus + 5;
break;
case 2:
magicus = magicus + 5;
break;
case 3:
speedus = speedus + 5;
break;
case 4:
defenseus = defenseus + 5;
break;
default:
defenseus = defenseus;
break;
}
system("cls");
cout << "Your current Stats are:\nattack - " << attackus << endl << "magic - " << magicus << endl << "speed - " << speedus << endl << "defense - " << defenseus << endl << endl;
system("pause");
system("cls");
levelup = levelup*2;
}
}
system("pause");
break;
case 2:
do{
do{
system("cls");
cout << "You have $" << money << " left.";
cout << " Which Item would you like to buy?\n\n";
cout << "(1)\n**********\nRusty Sword(+3 attack) - 300$\n**********\n";
cout << "(2)\n**********\nSteel Sword(+6 attack) - 500$\n**********\n";
cout << "(3)\n**********\nGreat Sword(+9 attack) - 700$\n**********\n\n";
cout << "(4)\n**********\nWooden Shield(+3 defense) - 300$\n**********\n";
cout << "(5)\n**********\nSmall Shield(+6 defense) - 500$\n**********\n";
cout << "(6)\n**********\nGaurdian's Shield(+9 defense) - 700$\n**********\n\n";
cout << "(7)\n**********\nWooden Staff(+3 magic) - 300$\n**********\n";
cout << "(8)\n**********\nCurved Staff(+6 magic) - 500$\n**********\n";
cout << "(9)\n**********\nWarlock's Staff(+9 magic) - 700$\n**********\n\n";
cout << "(10)\n**********\nPatched Loafers(+3 speed) - 300$\n**********\n";
cout << "(11)\n**********\nRegular Sneakers(+6 speed) - 500$\n**********\n";
cout << "(12)\n**********\nRunning Shoes(+9 speed) - 700$\n**********\n";
cout << "(13)\n**********\nExit\n**********\n";
cin >> item;
system("cls");
}while((item > 13)||(item < 1));
switch(item)
{
case 1:
if(money >= 300)
{
cout << "You have gained 3 attack!\n\n";
money = money - 300;
attackus = attackus + 3;
break;
}
case 2:
if(money >= 500)
{
cout << "You have gained 6 attack!\n\n";
money = money - 500;
attackus = attackus + 6;
break;
}
case 3:
if(money >= 700)
{
cout << "You have gained 9 attack!\n\n";
money = money - 700;
attackus = attackus + 9;
break;
}
case 4:
if(money >= 300)
{
cout << "You have gained 3 defense!\n\n";
money = money - 300;
defenseus = defenseus + 3;
break;
}
case 5:
if(money >= 500)
{
cout << "You have gained 6 defense!\n\n";
money = money - 500;
defenseus = defenseus + 6;
break;
}
case 6:
if(money >= 700)
{
cout << "You have gained 9 defense!\n\n";
money = money - 700;
defenseus = defenseus + 9;
break;
}
case 7:
if(money >= 300)
{
cout << "You have gained 3 magic!\n\n";
money = money - 300;
magicus = magicus + 3;
break;
}
case 8:
if(money >= 500)
{
cout << "You have gained 3 magic!\n\n";
money = money - 500;
magicus = magicus + 6;
break;
}
case 9:
if(money >= 700)
{
cout << "You have gained 3 magic!\n\n";
money = money - 700;
magicus = magicus + 9;
break;
}
case 10:
if(money >= 300)
{
cout << "You have gained 3 speed!\n\n";
money = money - 300;
speedus = speedus + 3;
break;
}
case 11:
if(money >= 500)
{
cout << "You have gained 3 speed!\n\n";
money = money - 500;
speedus = speedus + 6;
break;
}
case 12:
if(money >= 700)
{
cout << "You have gained 3 speed!\n\n";
money = money - 700;
speedus = speedus + 9;
break;
}
default:
speedus = speedus;
}
//END Armory
cout << "Would you like to exit? (y or n): ";
cin >> exit;
system("cls");
}while(exit != 'y');
break;
default:
cout << "Please select 1 or 2!!!";
}
}while((healthus > 0)&&(opponent!=7));
}while((healthus >= 1)&&(opponent!=7));
if(healthus >= 1)
{
cout << "OMG!! YOU WON!!! You are better than god...congrats!\n";
cout << " ******** ";
cout << " ************ ** ";
cout << " ************** ****** ";
cout << " *********************** ";
cout << " *********************** ";
cout << " **************** ***** ";
cout << " ************** *** ";
cout << " ************ * ";
cout << " ******** *** * * ";
cout << " **** * * * ";
cout << " ** * * * ";
cout << " **** * * * ";
cout << " * ";
cout << " * ";
cout << " * * * ";
cout << " * * * ";
cout << " * * * ";
cout << " * ";
cout << " * ";
cout << " * ";
Beep(100,100);
Beep(120,100);
Beep(140,100);
Beep(160,100);
Beep(180,100);
Beep(200,100);
Beep(220,100);
Beep(240,100);
Beep(260,100);
Beep(280,100);
Beep(300,100);
Beep(320,100);
Beep(340,100);
Beep(360,100);
Beep(380,100);
Beep(400,100);
Beep(420,100);
Beep(440,100);
Beep(460,100);
Beep(480,100);
Beep(500,100);
Beep(600,300);
}
}
...I really don't get it. Both programs work fine by themselves, but once combined I get errors..