So I'm working on this game, and I've been using "glaux.h" to load my textures, however I'm interrested in using JPEG's, so I found an example to do this on: www.morrowland.com, however, when I compile it (after fixing the errors), then I get this, on the linking state, any help to get?
(Don't know if I'm supposed to go to the DEVc++ forums, og the GCG?)
variable '_iob' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details.
.drectve `-defaultlib:uuid.lib ' unrecognized
.drectve `-defaultlib:uuid.lib ' unrecognized
.drectve `-defaultlib:LIBC ' unrecognized
.drectve `-defaultlib:OLDNAMES ' unrecognized
.drectve `-defaultlib:uuid.lib ' unrecognized
.drectve `-defaultlib:uuid.lib ' unrecognized
.drectve `-defaultlib:LIBC ' unrecognized
.drectve `-defaultlib:OLDNAMES ' unrecognized
.drectve `-defaultlib:uuid.lib ' unrecognized
.drectve `-defaultlib:uuid.lib ' unrecognized
... For all eternaty
resolving __iob by linking to __imp___iob (auto-import)
... More .drectve
then:
[Linker error] undefined reference to `_nm___iob'
ld returned 1 exit status
Easy Fixable, or should I simply change and use OpenIL (DevIL)?