So I'm working on this game, and I've been using "glaux.h" to load my textures, however I'm interrested in using JPEG's, so I found an example to do this on: www.morrowland.com, however, when I compile it (after fixing the errors), then I get this, on the linking state, any help to get?

(Don't know if I'm supposed to go to the DEVc++ forums, og the GCG?)

variable '_iob' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details. 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
  .drectve `-defaultlib:LIBC ' unrecognized 
  .drectve `-defaultlib:OLDNAMES ' unrecognized 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
  .drectve `-defaultlib:LIBC ' unrecognized 
  .drectve `-defaultlib:OLDNAMES ' unrecognized 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
  .drectve `-defaultlib:uuid.lib ' unrecognized 
... For all eternaty
  resolving __iob by linking to __imp___iob (auto-import) 
... More .drectve
then:
  [Linker error] undefined reference to `_nm___iob' 
  ld returned 1 exit status

Easy Fixable, or should I simply change and use OpenIL (DevIL)?

Project Uploaded:

(if anyone wants to play with it)

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