Hello everyone
I'm currently following a course "Game Development" where we learn everything from design to 3d drawing to programming. The language we use is C++, however I'd like to learn Java as well and have there for decided to create a large project (together with a number of other students) in this programming language.
Since we're mostly all beginners I wanted to begin with simple basics but have quick results to keep motivation high. What I mean is, for example implementing the models we create in 3DS MAX in Java and use those. Though I should note that we haven't reached this chapter yet for C++ in our course.
I started gathering information yesterday around the internet and combined several tutorials into one little Java program, and after succesfully importing a model I made from 3DS MAX I started to play around with it a little more (camera, lights). I noticed that it wasn't textured though so I moved on to that and started Googling. Currently I have this code, which I've taken mostly from this site:
https://users.cs.jmu.edu/bernstdh/web/common/lectures/slides_java3d-texture-mapping.php
However, in the slides there does appear to be a shortage of information. I'm missing two array variables: vertices and faces. If anyone has any idea on how these variables should look like it would be a great help.

TD;DR: I'm missing two array variables, vertices and faces. Having no idea what they should look like.

This is my current source:

/**
 * @(#)ShowModel.java
 *
 *
 * @author 
 * @version 1.00 2010/1/31
 */

import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;
import com.sun.j3d.utils.image.TextureLoader;
import javax.media.j3d.*;
import javax.vecmath.*;
import java.awt.event.*;
import java.awt.*;
import java.io.FileReader;
import java.io.IOException;

public class ShowModel {

    public ShowModel() {
    	
		SimpleUniverse universe;
		BranchGroup group;
		
		universe = new SimpleUniverse();
		group = createCube();
		
		universe.getViewingPlatform().setNominalViewingTransform();
		universe.addBranchGraph(group);
		
		Vector3f translationVector = new Vector3f(0F, 1F, 5F);
        positionCamera(translationVector, universe);
    }
    
    private static Appearance createTexturedAppearance(String name){
    	
    	// Variables
    	Appearance appearance;
    	ImageComponent2D image;
    	Texture2D texture;
    	TextureLoader textureLoader;
    	
    	// Load the image
    	textureLoader = new TextureLoader(name, null);
    	image = textureLoader.getImage();
    	
    	// Create the texture
    	texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image.getWidth(), image.getHeight());
    	texture.setImage(0, image); // setImage(int mipmapLevel, ImageComponent image)
    	
    	// Create the appearance
    	appearance = new Appearance();
    	appearance.setTexture(texture);
    	
    	
    	return appearance;
	}
	
	private static Scene loadSceneFromFile(String location) throws IOException {
		
		// Variables
		ObjectFile file;
		
		file = new ObjectFile(ObjectFile.RESIZE);
        
        
        return file.load(new FileReader(location));
	}
	
	private void positionCamera(Vector3f translationVector, SimpleUniverse universe){
		
		// Variables
		ViewingPlatform vp;
		TransformGroup vpGroup;
		Transform3D vpTranslation;
		
		vp = universe.getViewingPlatform();
		vpGroup = vp.getMultiTransformGroup().getTransformGroup(0);
		vpTranslation = new Transform3D();
		
		// Transforms the viewing platform
		vpTranslation.setTranslation(translationVector);
		vpGroup.setTransform(vpTranslation);
	}
	
	private void positionCamera(String anchor){
	}
	
	private static BranchGroup createCube(){
		
		// Variables
		Appearance appearance;
		BranchGroup branchGroup;
		QuadArray face;
		Shape3D node;
		
		// Texture coordinates
		final float texcoords[][] = 
		{
		 {0.0f, 1.0f},
		 {0.0f, 0.0f},
		 {1.0f, 0.0f},
		 {1.0f, 1.0f}
		};
		
		// Textures
		final String textures[] = 
		{
		 "prop_fountain_stairs_diffuse.jpg",
		 "prop_fountain_stairs_diffuse.jpg",
	 	 "prop_fountain_stairs_diffuse.jpg",
		 "prop_fountain_stairs_diffuse.jpg",
		 "prop_fountain_stairs_diffuse.jpg",
		 "prop_fountain_stairs_diffuse.jpg",
		};
		
		// Create an empty branchgroup
		branchGroup = new BranchGroup();
		
		// Create each face
		for(int f=0; f<faces.length; f++){
			
			// Create a QuadArray to hold each face
			face = new QuadArray(4, GeometryArray.COORDINATES | GeometryArray.TEXTURE_COORDINATE_2);
			
			// Add the vertices to the QuadArray
			for(int v=0; v<faces[f].length; v++) {
				
				face.setCoordinates(v, vertices[faces[f][v]]);
				
				// Set the texture coordinates
				for(int i=0; i<4; i++){
					
					face.setTextureCoordinate(i, texcoords[i]);
				}
			}
			
			// Create a node to hold the face
			node = new Shape3D(face);
			
			// Add an appearance
			appearance = createTexturedAppearance(textures[f]);
			node.setAppearance(appearance);
			
			// Add the node to the branchgroup
			branchGroup.addChild(node);
		}
		
		
		return branchGroup;
	}
}

According to the following codes:

// Add the vertices to the QuadArray
for(int v=0; v<faces[f].length; v++) {
   face.setCoordinates(v, vertices[faces[f][v]]);
   
   // Set the texture coordinates
   for(int i=0; i<4; i++){
   	
      face.setTextureCoordinate(i, texcoords[i]);
    }
}

We can tell the two array variables must be defined like follows:

Point3d vertices[] = new Point3d[];
int faces[][] = new int[][];
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