import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class tictac2b1 implements ActionListener {
/*Instance Variables*/
private int[][] winCombinations = new int[][] {
{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, //horizontal wins
{0, 3, 6}, {1, 4, 7}, {2, 5, 8}, //virticle wins
{0, 4, 8}, {2, 4, 6} //diagonal wins
};
private JFrame window = new JFrame("Tic-Tac-Toe");
private JButton buttons[] = new JButton[9];
private int count = 0;
private String letter = "";
private boolean win = false;
public tictac2b1(){
/*Create Window*/
window.setSize(300,300);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLayout(new GridLayout(3,3));
/*Add Buttons To The Window*/
for(int i=0; i<=8; i++){
buttons[i] = new JButton();
window.add(buttons[i]);
buttons[i].addActionListener(this);
}
/*Make The Window Visible*/
window.setVisible(true);
}
/**
When an object is clicked, perform an action.
@param a action event object
*/
public void actionPerformed(ActionEvent a) {
count++;
/*Calculate whose turn it is*/
if(count % 2 == 0){
letter = "1";
} else {
letter = "2";
}
/*Write the letter to the button and deactivate it*/
JButton pressedButton = (JButton)a.getSource();
pressedButton.setText(letter);
pressedButton.setEnabled(false);
/*Determine who won*/
for(int i=0; i<=7; i++){
if( buttons[winCombinations[i][0]].getText().equals(buttons[winCombinations[i][1]].getText()) &&
buttons[winCombinations[i][1]].getText().equals(buttons[winCombinations[i][2]].getText()) &&
buttons[winCombinations[i][0]].getText() != ""){
win = true;
}
}
/*Show a dialog when game is over*/
if(win == true){
JOptionPane.showMessageDialog(null, letter + " wins the game!");
System.exit(0);
} else if(count == 9 && win == false){
JOptionPane.showMessageDialog(null, "The game was tie!");
System.exit(0);
}
}
public static void main(String[] args){
tictac2b1 starter = new tictac2b1();
}
}
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