I'M reading the book "Beginning C# Game Programming by Ron Penton". The book is instucting me to create a small framework for a game, the problem is, the book was written for VS 2002 and I'M using VCs 2008 express. I'M instructed to add references to the project, two of which I can't find. Microsoft.DirectX & Microsoft.DirectX.3D.
Here's the code and the errors I'M getting
Error 1 The type or namespace name 'DirectX' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) C:\Users\Owner\Documents\Visual Studio 2008\Projects\02-VCSFrame1\02-VCSFrame1\MainClass.cs 12 17 02-VCSFrame1
Error 2 The type or namespace name 'DirectX' does not exist in the namespace 'Microsoft' (are you missing an assembly reference?) C:\Users\Owner\Documents\Visual Studio 2008\Projects\02-VCSFrame1\02-VCSFrame1\MainClass.cs 13 17 02-VCSFrame1
Error 3 The type or namespace name 'Device' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Owner\Documents\Visual Studio 2008\Projects\02-VCSFrame1\02-VCSFrame1\MainClass.cs 25 3 02-VCSFrame1
// Beginning C# Game Programming
// (C)2004 Ron Penton
// Chapter 6
// Demo 2 - Visual C# Framework
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
namespace MyDirect3DProject
{
/// <summary>
/// This is the main class of my Direct3D application
/// </summary>
public class MainClass : Form
{
/// <summary>
/// The rendering device
/// </summary>
Device device = null;
public MainClass()
{
this.ClientSize = new System.Drawing.Size(640, 480);
this.Text = "Direct3D Project";
}
public bool InitializeGraphics()
{
try {
// Now let's setup the Direct3D stuff
PresentParameters presentParams = new PresentParameters();
presentParams.Windowed = true;
presentParams.SwapEffect = SwapEffect.Discard;
// Create the device
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams);
// Setup the event handlers for the device
device.DeviceLost += new EventHandler(this.InvalidateDeviceObjects);
device.DeviceReset += new EventHandler(this.RestoreDeviceObjects);
device.Disposing += new EventHandler(this.DeleteDeviceObjects);
device.DeviceResizing += new CancelEventHandler(this.EnvironmentResizing);
return true;
} catch (DirectXException) {
return false;
}
}
protected virtual void InvalidateDeviceObjects(object sender, EventArgs e)
{
}
protected virtual void RestoreDeviceObjects(object sender, EventArgs e)
{
}
protected virtual void DeleteDeviceObjects(object sender, EventArgs e)
{
}
protected virtual void EnvironmentResizing(object sender, CancelEventArgs e)
{
}
/// <summary>
/// This method moves the scene
/// </summary>
protected virtual void FrameMove()
{
// TODO : Frame movement
}
/// <summary>
/// This method renders the scene
/// </summary>
protected virtual void Render()
{
if (device != null) {
device.Clear(ClearFlags.Target, Color.Blue, 1.0f, 0);
device.BeginScene();
// TODO : Scene rendering
device.EndScene();
device.Present();
}
}
/// <summary>
/// Our mainloop
/// </summary>
public void Run()
{
// While the form is still valid, render and process messages
while (Created) {
FrameMove();
Render();
Application.DoEvents();
}
}
protected override void OnPaint(PaintEventArgs e)
{
this.Render();
}
protected override void OnKeyPress(KeyPressEventArgs e)
{
base.OnKeyPress(e);
if ((int)e.KeyChar == (int)System.Windows.Forms.Keys.Escape) {
this.Close();
}
}
/// <summary>
/// The main entry point for the application
/// </summary>
static void Main()
{
using (MainClass mainClass = new MainClass()) {
if (!mainClass.InitializeGraphics()) {
MessageBox.Show("Error while initializing Direct3D");
return;
}
mainClass.Show();
mainClass.Run();
}
}
}
}
Thanks for any and all replies.