Hi there,
I have an OpenGL scene containing a circular plane, ball and box. I'm attempting to set up bounding box's around each for a primative form of collision detection.
I am trying to follow a tutorial from here:
http://www.morrowland.com/apron/article/gl/boundingbox/index.php
But it says i should use TVector3 ... i have TVector.h & .cpp but it doesnt recognise this.
It recognises TVector but then i get the error further down on boxArray[1].min.x = 2;
stating that x "TVector has no member x"
Any help with this issue?
Or any reccomendations for better collision detection tutorials?
Thanks in advance
Matt