import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;  //need this for the timer to work.

///public class DoubleBuffering extends Applet implements MouseMotionListener

class Ship
{
 private int xpos, ypos, height, width, speed, xdir, ydir;
 private Ellipse2D.Double c;
 public Ship(int x, int y, int w, int h, int s, int xd)

 {
  xpos = x;
  ypos = y;
  width = w;
  height = h;
  speed = s;
  xdir = xd;
  ydir = 0;

  c = new Ellipse2D.Double (xpos, ypos,  width,  height);

 }


 public void move()
 {
  //not completed, only moves in x-axis
  xpos = xpos + speed*xdir;
  ypos = ypos + speed*ydir;
  c.setFrame(xpos, ypos,  width,  height);
 } //not completed, only moves in x-axis


 public int getX() { return xpos;}
 public int getY() { return ypos ;}
 public int getHeight() { return height; }
 public int getWidth() { return width ;}
 public int getXDir() { return xdir ;}
 public int getYDir() { return ydir ;}
 public void setDir(int x, int y)
 {
  xdir = x;
  ydir = y;
 }

 public boolean intersects(int x, int y, int w, int h)

 {
  return c.intersects(x, y, w, h);
 }

 public void paint(Graphics2D g)
 {
  g.fill(c);
 }
}
class Alien
{
 private int xpos, ypos, height, width, speed, xdir, ydir;
 private Ellipse2D.Double c;
 public Alien(int x, int y, int w, int h, int s, int xd)

 {
  xpos = x;
  ypos = y;
  width = w;
  height = h;
  speed = s;
  xdir = xd;
  ydir = 0;
  c = new Ellipse2D.Double (xpos, ypos,  width,  height);

 }


 public void move()
 {
  //not completed, only moves in x-axis
  xpos = xpos + speed*xdir;
  ypos = ypos + speed*ydir;
  c.setFrame(xpos, ypos,  width,  height);
 } //not completed, only moves in x-axis


 public int getX() { return xpos;}
 public int getY() { return ypos ;}
 public int getHeight() { return height; }
 public int getWidth() { return width ;}
 public int getXDir() { return xdir ;}
 public int getYDir() { return ydir ;}
 public void setDir(int x, int y)
 {
  xdir = x;
  ydir = y;
 }

 public boolean intersects(int x, int y, int w, int h)

 {
  return c.intersects(x, y, w, h);
 }

 public void paint(Graphics2D g)
 {
  g.fill(c);
 }
}
class lazer
{
 private int xpos, ypos, height, width, speed, xdir, ydir;
 private Ellipse2D.Double c;
 public lazer(int x, int y, int w, int h, int s, int xd
   )
 {
  xpos = x;
  ypos = y;
  width = w;
  height = h;
  speed = s;
  xdir = 0;
  ydir = xd;
  c = new Ellipse2D.Double (xpos, ypos,  width,  height);

 }


 public void move()
 {
  //not completed, only moves in x-axis
  xpos = xpos + speed*xdir;
  ypos = ypos + speed*ydir;
  c.setFrame(xpos, ypos,  width,  height);
 } //not completed, only moves in x-axis


 public int getX() { return xpos;}
 public int getY() { return ypos ;}
 public int getHeight() { return height; }
 public int getWidth() { return width ;}
 public int getXDir() { return xdir ;}
 public int getYDir() { return ydir ;}
 public void setDir(int x, int y)
 {
  xdir = x;
  ydir = y;
 }

 public boolean intersects(int x, int y, int w, int h)

 {
  return c.intersects(x, y, w, h);
 }

 public void paint(Graphics2D g)
 {
  g.fill(c);
 }
// public void fire()
// {
//
//    c = new Ellipse2D.Double (xpos, ypos,  width,  height);
//
// }
}

public class space_invaders extends Applet implements KeyListener {
 private lazer l;
 private  Ship s;
 //Alien []a;
 private Alien a;
 private Timer t;
 private Alien [][] aliens = new Alien [5][16];

  public void init()

  {
   s=new Ship(20, 250, 20, 20, 3, 0);
   a=new Alien(200, 100, 20, 20, 5, 0);
   l=new lazer(39, 100,15, 40, 2, -1);
   //a = new Alien[80];
   addKeyListener(this);
   setFocusable(true);

   for(int j=0;j<5;j++)
       for(int k=0;k<16;k++)
       aliens[j][k] = new Alien(300 + 50*k, 100 + 30*j, 20, 20, 5, 0);

  ActionListener z = new ActionListener()

  {
   public void actionPerformed(ActionEvent evt)
   {
    s.move();
    a.move();
    l.move();

    if (s.intersects(a.getX(), a.getY(), a.getWidth(), a.getHeight()))
    {
     s.setDir(-s.getXDir(), 0);
    }
    if (l.intersects(a.getX(), a.getY(), a.getWidth(), a.getHeight()))
    {

    	 	{
    	 		 a= new Alien(0, 0, 0, 0, 0, 0);
    	 	}





    }



repaint();
   }

  };

  t=new Timer(10, z);
  t.start();
//   a = new Alien[470];
}
  public void keyPressed(KeyEvent e)
 {
  if (e.getKeyCode() == e.VK_DOWN)
  {
   s.setDir(0,1);   //change direction of the paddle to positive
  }
  if (e.getKeyCode() == e.VK_UP)
  {
   s.setDir(0,-1); //change direction of the paddle to negative
  }
  if (e.getKeyCode() == e.VK_LEFT)
  {
   s.setDir(-1,0);
  }
  if(e.getKeyCode() ==e.VK_RIGHT)
  {
   s.setDir(1,0);
  }
  if(e.getKeyCode() ==e.VK_SPACE)
  {
      System.out.println(s.getX());
      l=new lazer(s.getX(), s.getY(), 30, 40, 15, -1);
  }

 }

 public void keyReleased(KeyEvent e)
 {
  if (e.getKeyCode() == e.VK_DOWN)
  {
   s.setDir(0,0);   //change direction of the paddle to positive
  }
  if (e.getKeyCode() == e.VK_UP)
  {
   s.setDir(0,0); //change direction of the paddle to negative
  }
  if (e.getKeyCode() == e.VK_LEFT)
  {
   s.setDir(0,0);
  }
  if(e.getKeyCode() ==e.VK_RIGHT)
  {
   s.setDir(0,0);
  }

 }
 public void keyTyped(KeyEvent e) {}  //not needed but has to be here
 public void paint(Graphics g) {
  Graphics2D g2 = (Graphics2D) g;
{  s.paint(g2);
  a.paint(g2);
  l.paint(g2);

  for(Alien[] row: aliens)
      for(Alien A: row)
      A.paint(g2);

}
 }
}

Hi guys;

So above is my program for my java space invaders attempt. I am very new to java, so my knowledge is still quite limited..but I am having a major problem here. Basically, my lazer should ideally shoot all the aliens in the array causing them to dissappear. Except I cannot include the array when I get to the

if (l.intersects(a.getX(), a.getY(), a.getWidth(), a.getHeight()))
    	 	{
    	 		 a= new Alien(0, 0, 0, 0, 0, 0);
    	 	}

because I know the "a" is not including the array. But my array is called aliens and I do not know how to incorporate it into there. Please help me make my aliens in my array disappear. I have tried for a long time only to get nowhere.

Same way as you created aliens, check intersect with a laser for each alien.
Here is only one line of code, the rest you need write.

aliens[j][k] = new Alien(0, 0, 0, 0, 0, 0);

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