I am trying to learn how to pass pointers to vectors properly, and having a bit of trouble. I am using Dev-C++ IDE
here is the GIRLFRIEND class

#ifndef GIRLFRIEND_H
#define GIRLFRIEND_H

#include "player.h" // inheriting class's header file

/*
 * No description
 */
class GIRLFRIEND : public PLAYER
{
    private:
            bool hasheadache;
            bool hascut;
            string eyecolor;
            string bestfriend;
            
            vector<string> namelist;
            vector<string> eyeslist;
            vector<string> bestflist;
            vector<string> likelist;
            vector<string> dislikelist;
            vector<string> likedislikelist;
            
	public:
		// class constructor
		GIRLFRIEND();
		// class destructor
		~GIRLFRIEND();
		bool GetHasHeadache();
		bool GetHasCut();
		string GetEyeColor();
		string GetBestFriend();
		vector<string>* GetNameList();
		vector<string>* GetEyeList();
		vector<string>* GetBestfList();
		vector<string>* GetLikeList();
		vector<string>* GetDislikeList();
		vector<string>* GetLikeDislikeList();
		
		void SetHasHeadache(bool yesno);
		void SetHasCut(bool yesno);
		void SetEyeColor(string color);
		void SetBestFriend(string bfriend);
		void SetLikeList(vector<string>* likelist, vector<string>* gflikelist, vector<string>* gfdislikelist);
};

#endif // GIRLFRIEND_H
#include "Library.h"
#include "girlfriend.h" // class's header file

// class constructor
GIRLFRIEND::GIRLFRIEND()
{
	namelist.push_back("Stacy");
	namelist.push_back("Barbara");
	namelist.push_back("Jennifer");
	namelist.push_back("Nichole");
	namelist.push_back("Carol");
	sort(namelist.begin(), namelist.end());
	
	eyeslist.push_back("Blue");
	eyeslist.push_back("Brown");
	eyeslist.push_back("Green");
	eyeslist.push_back("Hazel");
	eyeslist.push_back("Baby Blue");
	sort(eyeslist.begin(), eyeslist.end());
	
	bestflist.push_back("Charlene");
	bestflist.push_back("Cynthia");
	bestflist.push_back("Debby");
	bestflist.push_back("Elizabeth");
	bestflist.push_back("Dorothy");
	sort(bestflist.begin(), bestflist.end());
	
    likedislikelist.push_back("cats");
    likedislikelist.push_back("dogs");
    likedislikelist.push_back("chocolate");
    likedislikelist.push_back("ice Cream");
    likedislikelist.push_back("children");
    likedislikelist.push_back("dancing");
    likedislikelist.push_back("talking on the phone");
    likedislikelist.push_back("surfing");
    likedislikelist.push_back("horseback riding");
    likedislikelist.push_back("skiing");
    sort(likedislikelist.begin(), likedislikelist.end());
    
	int num = 0;
	
    //Set her name
	num = rand() % 5;
	SetName(namelist[num]);

    //Set her eye color
    num = rand() % 5;
	SetEyeColor(eyeslist[num]);

    //Set her b/f's name
    num = rand() % 5;
	SetBestFriend(bestflist[num]);

    
    
    //set her likes & dislikes
    SetLikeList(&likedislikelist, &likelist, &dislikelist);
    
	SetGunScore(0);
	SetIntelligence((rand() & 50) + 25);
	SetCharm((rand() & 50) + 25);
	SetMoney(0);
	SetEnergy(0);
	SetTwoHanded(false);
}

// class destructor
GIRLFRIEND::~GIRLFRIEND()
{
	// insert your code here
}
bool GIRLFRIEND::GetHasHeadache(){
     return hasheadache;
     }
bool GIRLFRIEND::GetHasCut(){
     return hascut;
     }
string GIRLFRIEND::GetEyeColor(){
       return eyecolor;
       }
string GIRLFRIEND::GetBestFriend(){
       return bestfriend;
}

vector<string>* GIRLFRIEND::GetNameList(){
    return &namelist;
}
vector<string>* GIRLFRIEND::GetEyeList(){
    return &eyeslist;
}
vector<string>* GIRLFRIEND::GetBestfList(){
    return &bestflist;
}
vector<string>* GIRLFRIEND::GetLikeList(){
    return &likelist;
}
vector<string>* GIRLFRIEND::GetDislikeList(){
    return &dislikelist;
}
vector<string>* GIRLFRIEND::GetLikeDislikeList(){
    return &likedislikelist;
}


void GIRLFRIEND::SetHasHeadache(bool yesno){
     hasheadache = yesno;
     }
void GIRLFRIEND::SetHasCut(bool yesno){
     hascut = yesno;
     }
void GIRLFRIEND::SetEyeColor(string color){
     eyecolor = color;
     }
void GIRLFRIEND::SetBestFriend(string bfriend){
     bestfriend = bfriend;
     }
void GIRLFRIEND::SetLikeList(vector<string>* likelist, vector<string>* gflikelist, vector<string>* gfdislikelist){
     random_shuffle(likelist->begin(), likelist->end());
     vector<string>::iterator likeIT;
     vector<string>::iterator gflikeIT;
     vector<string>::iterator gfdislikeIT;
     for(likeIT = likelist->begin(), gflikeIT = gflikelist->begin(), gfdislikeIT = gfdislikelist->begin(); likeIT != likelist->begin() + 5; ++likeIT, ++gflikeIT, ++gfdislikeIT){
         *gflikeIT = *likeIT;
         *gfdislikeIT = *(likeIT + 5);
     }
}

Now the code compiles without any errors. but when I run the simulation it freezes up and tries to contact microsoft on an unknown error. The function I believe that is causing the problem is the function relating to setting the GIRLFRIEND's likes and dislikes. (because that is the last function I was working on before it all went to crap.

void GIRLFRIEND::SetLikeList(vector<string>* likelist, vector<string>* gflikelist, vector<string>* gfdislikelist){
     random_shuffle(likelist->begin(), likelist->end());
     vector<string>::iterator likeIT;
     vector<string>::iterator gflikeIT;
     vector<string>::iterator gfdislikeIT;
     for(likeIT = likelist->begin(), gflikeIT = gflikelist->begin(), gfdislikeIT = gfdislikelist->begin(); likeIT != likelist->begin() + 5; ++likeIT, ++gflikeIT, ++gfdislikeIT){
         *gflikeIT = *likeIT; //NOTICE: we didn't push any in prior to this call
         *gfdislikeIT = *(likeIT + 5);//NOTICE: nor did we push any prior to this call
     }
}

What I am trying to do is take 3 lists.
1. The mainlist with all of the total likes and dislikes combined
2. the g/f's like list
3. the g/f's dislike list
Shuffle the mainlist and set the first 5 elements to the g/f's like list and the last 5 elements to the g/f's dislike list.

Could someone help me out on what I am doing wrong?

NVM I figured it out on me own. none of the likes/dislikes of the girlfriend were "push_back()" they were assignments it caused an error

sorry for taking up space...The actual method (that works now)is:

void GIRLFRIEND::SetLikeList(vector<string>* likelist, vector<string>* gflikelist, vector<string>* gfdislikelist){
     random_shuffle(likelist->begin(), likelist->end());
     vector<string>::iterator likeIT;
     vector<string>::iterator gflikeIT;
     vector<string>::iterator gfdislikeIT;
     for(likeIT = likelist->begin(), gflikeIT = gflikelist->begin(), gfdislikeIT = gfdislikelist->begin(); likeIT != likelist->begin() + 5; ++likeIT, ++gflikeIT, ++gfdislikeIT){
         gflikelist->push_back(*likeIT); //<-HERE we push then in
         gfdislikelist->push_back(*(likeIT + 5)); //<- and HERE we push them in
     }
}
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