i want the charcter i display in the grid to move upwards when i press 'w' & downwards when i press's' & right when in press'd' & left when i press 'a',,,,i have written a code that doesnt work can anyone help me to find out what is the wrong

// Project !!!.cpp : Defines the entry point for the console application.
//

#include <iostream>
#include <conio.h>
#include <cstdlib>

using namespace std;


class Critter
{protected:
        int  x;
        int  y;
        char z;
        char board[20][20];

 public:


        Critter() {};

        void setBoard ()
        {

            for (int j=0; j<20; j++)
            {
               board[0][j]  = '@';
               board[19][j] = '@';
            }

            for (int i=0; i<20; i++)
            {
               board[i][0]  = '@';
               board[i][19] = '@';
            }

            for (int j=1; j<19; j++)
            {
                for (int i=1; i<19; i++)
                {
                    board[i][j] = ' ';
                }
                cout<<endl;
            }
        }

        void displayBoard()
        {
            for (int i=0; i<20; i++)
            {
                for (int j=0; j<20; j++)
                {
                    cout<< board[i][j];
                }
                cout<<endl;
            }
        }


        int set1st(int x, int y, char z)
        {
            int l = x;
            int m = y;
            char n = z;
            setBoard();
            board[l][m] = n;
            displayBoard();
            return x,y;

        };


        void move(){
            int t = 1;
            t = getch();
            if(t == 'w') moveup   (x, y);
            if(t == 's') movedown (x, y);
            if(t == 'd') moveright(x, y);
            if(t == 'a') moveleft (x, y);
        };


        void moveup(int x, int y)
        {
            x = x;
            y = y - 1;

            set1st(x, y, 'X');
        };

        void movedown(int x, int y)
        {
            x = x;
            y = y + 1;
        };

        void moveright(int x, int y)
        {
            x = x + 1;
            y = y;
        };

        void moveleft(int x, int y)
        {
            x = x - 1;
            y = y;
        };


        /*void breed();
        void starve();*/

};


/*class Predator : public Critter
{


};

class Prey : public Critter
{



};*/



int main()
{
    Critter c;

    c.set1st(5, 5, 'X');

    while(true)
    {
        c.move();
        system ("CLS");
    }

	return 0;
}

the code doesnt make the charcter move & it makes an overflow & ends the program,,,,so i want 2 know what is wrong or what i can do to fix this

One thing I see is that you are not checking the bounds of the movement - i.e.

void movedown(int x, int y)
        {
            x = x;
            y = y + 1;
        };

Should be something like:

void movedown(int x, int y)
{
  // x = x; //this line doesn't do anything, so it can be removed.
  if(y < maxY)
  {
    y = y + 1;
  }
};

Once you fix those, can you use a debugger to step though the code and tell us when the error occurs and what the error says?

Good luck,

Dave

Your problem is in your move functions. You have the members of the class x and y, then you have a local x and y in the move functions, and you aren't doing anything to distinguish the two. In reality, the member x and y should be enough. You should use those to handle all the location changing and referencing for your "Critter." Also, just for your information, l and m should be switched in the assignment in set1st() to get the desired result.

write now i have done what u have told me & the problem is the same,,,,no errors appears but when the program starts the grid appears & in it thier is a char. 'x' & whe i press any move key the grid disappears,,,,so what do u thing is wrong??

the problem is with your set1st function. you need to set the member variables to the inputted variables. Also it should be a void function.

void set1st(int x1, int y1, char z1)
        {
            x = x1;
            y = y1;
            z = z1;
            setBoard();
            board[y][x] = z;
            displayBoard();
        }

Then in your move function you don't need to pass the variables to it just use the member variables.

void moveup()
{
     if (y < 2)
     {
         set1st(x, y, 'X');
         return;
     }
     set1st(x, y - 1, 'X');
}

Also you should move the system("CLS"); to right after getch(t); in your move function. This should get you on your way.

the problem is same,,,,the grid keps on disappearing when i press any move key

could you re post the code you have now.

really really thx,,,,i have resolved the problem & the char moves properly now,,,the problem.,,,thank u very much:):)

Please mark the thread as solved. It would also be nice to write a brief description of what you ended up doing to solve it so that the next reader can share your new knowledge.

Dave

I would also be interested in seeing your completed code just to compare with what I did with your code. If not I understand.

well tom i will post the code concerning this part of my program,,,,& when i finish all of it i shall post it to but i am still facing some problems that i am working on it,,,,as the program i am trying to make is a predators-preys game i have posted its rules in another thread name by "predators-preys game" u can hava a look if u r interested

& i wont mark this thread as solved as i shall need help concerning the code,,,,as i am adding new functions & conditions to it & i may need more help:S

That should be in a separate thread. Since the question you asked has been answered then you should mark the thread as solved. Then if you have another question about the same code you start a new thread with a title that explains the problem

// Project !!!.cpp : Defines the entry point for the console application.
//

#include <iostream>
#include <conio.h>
#include <cstdlib>
#include <windows.h>

using namespace std;


class Critter
{protected:
        int  x;
        int  y;
        char z;
        char board[20][20];
        int count;

 public:

        Critter()
        {
            count = 0;
        };

        void setBoard ()
        {

            for (int j=0; j<20; j++)
            {
               board[0][j]  = '@';
               board[19][j] = '@';
            }

            for (int i=0; i<20; i++)
            {
               board[i][0]  = '@';
               board[i][19] = '@';
            }

            for (int j=1; j<19; j++)
            {
                for (int i=1; i<19; i++)
                {
                    board[i][j] = ' ';
                }
                cout<<endl;
            }

        }

        void displayBoard()
        {
            for (int i=0; i<20; i++)
            {
                for (int j=0; j<20; j++)
                {
                    cout<< board[i][j];
                }
                cout<<endl;
            }
        }

       void set1st(int x, int y, char z)
        {
            setBoard();
            board[x][y] = z;
            displayBoard();
        }



        void set2nd(int x, int y)
        {
            int l = x;
            int m = y;
            setBoard();
            board[l][m] = 'X';
            displayBoard();

        };


        void move()
        {
            while (1)
            {
                int t = 1;
                t = getch();

                system ("CLS");

                if( count == 12 )
                {
                    set1st(x, y, ' ');
                    break;
                }

                else if(t == 27)
                {
                    exit(1);
                }
                else if(t == 72)
                {
                    moveup(x, y);
                }
                else if(t == 80)
                {
                    movedown(x, y);

                }
                else if(t == 77)
                {
                    moveright(x, y);

                }
                else if(t == 75)
                {
                    moveleft(x, y);

                }
                count++;
            }
        };


        void moveup(int x, int y)
        {
            if(x<18 && y<18)
                set1st(x, y-1, 'X');

            if(x==18 || y==18)
                set1st(x, y-1, 'X');

            if(x == 18)
                set1st(x, y-1, 'X');

            if(y == 1)
                set1st(x, y, 'X');

        };

        void movedown(int x, int y)
        {
            if(x<18 && y<18)
                set1st(x, y+1, 'X');

            if(y == 18)
                set1st(x, y, 'X');

            if(x == 18 && y != 18)
                set1st(x, y+1, 'X');

            if(x == 1 && y != 18)
                set1st(x, y+1, 'X');

        };

        void moveright(int x, int y)
        {
            if(x<18 && y<18)
                set1st(x+1, y, 'X');

            if(x == 18)
                set1st(x, y, 'X');

            if(y == 18 && x != 18)
                set1st(x+1, y, 'X');

            if(x == 1)
                set1st(x+1, y, 'X');

        };

        void moveleft(int x, int y)
        {
            if(x<18 && y<18)
                set1st(x-1, y, 'X');

            if(x==18 || y==18)
                set1st(x-1, y, 'X');

            if(y == 1)
                set1st(x-1, y, 'X');

            if(x == 1)
                set1st(x, y, 'X');

        };


};


class Predator : public Critter
{private:
        int  x;
        int  y;
        char z;
        int count;

 public:
        void move  ();
        void starve()
        {
            if(count == 12)
                set1st(x, y, ' ');
        }
};

/*class Prey : public Critter
{



};*/



int main()
{
    Predator scorpion;
    scorpion.set1st(5, 5, 'X');


    scorpion.move();

	return 0;
}
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