I have a vector class that is defined using a template. VS 2010 is underlining every instance of these templates, claiming that the identifier Scalar is undefined. Peculiarly, these errors only occur in the definition of the class I will list first but not the one that inherits it.

Here is the code:

template <typename Scalar>
class Vector2
{
// Structors
public:
    //Vector2() : x(0), y(0) {}
	Vector2();
    Vector2(Scalar x, Scalar y) : x(x), y(y) {}
        
// Overloaded operators
public:
    friend Vector2<Scalar> operator +(const Vector2<Scalar>& vec1, const Vector2<Scalar>& vec2)
        { return Vector2<Scalar>(vec1.x+vec2.x, vec1.y+vec2.y); }

	friend Vector2<Scalar> operator +( const Scalar& scalar, const Vector2<Scalar>& vec1)
        { return Vector2<Scalar>(vec1.x+scalar, vec1.y+scalar); }

	friend Vector2<Scalar> operator +(const Vector2<Scalar>& vec1, const Scalar& scalar)
        { return Vector2<Scalar>(vec1.x+scalar, vec1.y+scalar); }

    friend Vector2<Scalar> operator -(const Vector2<Scalar>& vec1, const Vector2<Scalar>& vec2)
        { return Vector2<Scalar>(vec1.x-vec2.x, vec1.y-vec2.y); }

	friend Vector2<Scalar> operator -(const Vector2<Scalar>& vec1, const Scalar& scalar)
        { return Vector2<Scalar>(vec1.x-scalar, vec1.y-scalar); }
		
	friend Vector2<Scalar> operator -(const Vector2<Scalar>& vec)
		{ return Vector2<Scalar>(-vec.x, -vec.y); }
		
	friend bool operator ==(const Vector2<Scalar>& vec1, const Vector2<Scalar>& vec2)
		{ return vec1.x == vec2.x && vec1.y == vec2.y; }
		    
	friend Vector2<Scalar> operator *(const Vector2<Scalar>& vec, const Scalar& scalar)
		{ return Vector2<Scalar>(vec.x * scalar, vec.y * scalar); }

	friend Vector2<Scalar> operator *(const Scalar& scalar, const Vector2<Scalar>& vec)
		{ return Vector2<Scalar>(vec.x * scalar, vec.y * scalar); }

	friend Vector2<Scalar> operator /(const Vector2<Scalar>& vec, const Scalar& scalar)
		{ return Vector2<Scalar>(vec.x / scalar, vec.y / scalar); }

public:
    Scalar Mag() const
        { return sqrt(x*x  + y*y); }
            
    Vector2<Scalar> Rotate(double relangle, const Vector2<Scalar>& origin) const
    {
        double angle = Angle(origin, *this) + relangle;
        double dist = Distance(origin, *this );
        return Vector2d(cos(angle) * dist, sin(angle) * dist) + origin;	
    }
				
// Members
public:
    Scalar x, y;
};

///
/// A vector containing three values of type Scalar
///
template <typename Scalar>
class Vector3 : public Vector2<Scalar>
{
// Structors
public:
//    Vector3() : x(0), y(0), z(0) {}
	Vector3();
    Vector3(Scalar x, Scalar y, Scalar z) : x(x), y(y), z(z) {}

// Members
public:
    Scalar z, mag;
};

typedef Vector2<float> Vector2f;
typedef Vector3<float> Vector3f;
typedef Vector2<double> Vector2d;
typedef Vector3<double> Vector3d;
    
///
/// Returns the distance between two 2D vectors
///
template <typename Scalar>
inline Scalar Distance(Vector2<Scalar> a, Vector2<Scalar> b)
{
    return sqrt((b.x - a.x) * (b.x - a.x) + (b.y - a.y) * (b.y - a.y));
}
    
template <typename Scalar>
inline Scalar Angle(Vector2<Scalar> a, Vector2<Scalar> b)
{
    return atan2(b.y - a.y, b.x - a.x);
}

It compiles fine here... can you copy/paste exactly what it says?

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