ok what i'm trying to do is make a pong game in an applet. here's my code:

//<applet code = Pong width = 800 height = 600></applet>
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import com.bruceeckel.swing.*;

public class Pong extends JApplet implements KeyListener
{
	int px1 = 770, px2 = 20, py1 = px2, py2 = px2, cx = 400, cy = 300;
	int temp_py1 = py1, temp_py2 = py2;
	boolean esc = false, down_pressed1 = false, down_pressed2 = false, up_pressed1 = false, up_pressed2 = false;
	static final int WIDTH = 10, HEIGHT = 100, CIRCLE = 10;
	public void init()
	{
		setBackground(Color.black);
		addKeyListener(this);
	}
	public void paint(Graphics g)
	{
		g.setColor(Color.white);
		g.fillOval(cx, cy, CIRCLE, CIRCLE);
		g.fillRect(px1, py1, WIDTH, HEIGHT);
		g.fillRect(px2, py2, WIDTH, HEIGHT);
		if(down_pressed1)
		{
			temp_py1 = py1;
			py1 += 10;
			g.clearRect(px1, temp_py1, WIDTH, 10);
		}
		if(down_pressed2)
		{
			temp_py2 = py2;
			py2 += 10;
			g.clearRect(px2, temp_py2, WIDTH, 10);
		}
		if(up_pressed1 && py1 > 0)
		{
			temp_py1 = py1 + 90;
			py1-= 10;
			g.clearRect(px1, temp_py1, WIDTH, 10);
		}
		if(up_pressed2 && py2 > 0)
		{
			temp_py2 = py2 + 90;
			py2-= 10;
			g.clearRect(px2, temp_py2, WIDTH, 10);
		}
		repaint();
		wait(20);
	}
	public void keyPressed(KeyEvent e)
	{
		/*if(e.getKeyCode() == KeyEvent.VK_ESCAPE && !esc)
		{
			esc = true;
		}
		else if(e.getKeyCode() == KeyEvent.VK_ESCAPE && esc)
		{
			esc = false;
		}*/
		if(e.getKeyCode() == KeyEvent.VK_DOWN)
		{
			down_pressed1 = true;
		}
		else if(e.getKeyCode() == KeyEvent.VK_UP)
		{
			up_pressed1 = true;
		}
		else if(e.getKeyCode() == KeyEvent.VK_S)
		{
			down_pressed2 = true;
		}
		else if(e.getKeyCode() == KeyEvent.VK_W)
		{
			up_pressed2 = true;
		}
		e.consume();
	}
	public void keyReleased(KeyEvent e)
	{
		if(e.getKeyCode() == KeyEvent.VK_DOWN)
			down_pressed1 = false;
		if(e.getKeyCode() == KeyEvent.VK_S)
			down_pressed2 = false;
	}
	public void keyTyped(KeyEvent e)
	{
		
	}
	 public static void wait(int n){
        
        long t0, t1;

        t0 =  System.currentTimeMillis();

        do{
            t1 = System.currentTimeMillis();
        }
        while (t1 - t0 < n);
    }
	
}

whenever one of the paddles goes to edge of the top i cant move it down at all and when it hits the bottom and i press the up key (for either side) it rockets to the top and stays there. how can i fix this?

Sounds like a logic problem. Add some println() statements to show the values used to position the paddle every where they are used and where they are changed. Looking at the output should help you find your problem.

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.