hi I'm trying to create a player class for irrlicht
the main game file calls it like this
CPlayer cPlayer;
player = cPlayer.Create();
the thing is that the function must return the player so the function must be scene::IAnimatedMeshSceneNode*.
player header
#ifndef __C_Player_H_INCLUDED__
#define __C_Player_H_INCLUDED__
#include <irrlicht.h>
using namespace irr;
#ifdef _IRR_WINDOWS_
#include <windows.h>
#endif
class CPlayer : public IEventReceiver
{
public:
CPlayer();
scene::IAnimatedMeshSceneNode* Create();
virtual bool OnEvent(const SEvent& event);
private:
IrrlichtDevice *device;
scene::IAnimatedMeshSceneNode* player;
};
#endif
when i try to compile it
the linker says
1>CGame.obj : error LNK2019: unresolved external symbol "public: class irr::scene::IAnimatedMeshSceneNode * __thiscall CPlayer::Create(void)" (?Create@CPlayer@@QAEPAVIAnimatedMeshSceneNode@scene@irr@@XZ) referenced in function "private: void __thiscall CGame::loadSceneData(void)" (?loadSceneData@CGame@@AAEXXZ)
1>CGame.obj : error LNK2019: unresolved external symbol "public: __thiscall CPlayer::CPlayer(void)" (??0CPlayer@@QAE@XZ) referenced in function "private: void __thiscall CGame::loadSceneData(void)" (?loadSceneData@CGame@@AAEXXZ)
1>.\Debug\iir sonic 2.exe : fatal error LNK1120: 2 unresolved externals