can any one help!!
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import java.awt.*; 
import java.awt.event.*; 
import java.awt.Color; 
import javax.swing.*;
import java.awt.Frame; 
import java.awt.geom.*;


 class  BallEntity/*THE BALL CLASS*/
{

    private int top=0,left=0,height=0,width=0;


    //getter methods
    public int getTop()
    {
        return top;
    }
    public int getLeft()
    {
        return left;
    }
    public int getHeight()
    {
        return height;
    }
    public int getWidth()
    {
        return width;
    }
    //setter methods
    public void setTop(int t)
    {
        top=t;
    }
    public void setLeft(int l)
    {
        left=l;
    }
    public void setHeight(int h)
    {
        height=h;
    }
    public void setWidth(int w)
    {
        width=w;
    }
} 

  class Triangle extends Polygon /*THE TRIANGLE CLASS*/
  {
        public Triangle(int x1, int y1, int x2, int y2, int x3, int y3)
        {
            super(new int[] {x1, x2, x3}, new int[] {y1, y2, y3}, 3);
        }


 }



public class  Mygame extends Frame implements Runnable ,KeyListener /*Main class,KeyListner interface implemented to capture keyevents*/
{
    Shape circle1 = new Ellipse2D.Float(250.0f, 210.0f, 500.0f, 500.0f);/*MAKING OF OUTER CIRCLE*/
    Shape circle2 = new Ellipse2D.Float(270.0f, 230.0f, 460.0f, 460.0f);/*MAKING OF INNER CIRCLE,Shape an interface,Ellipse2D.Float a class*/
    Shape triangle = new Triangle(400, 500, 450, 500, 425, 550);
    BallEntity ball;
    public void initBall()/*INITIALIZATION OF BALL*/
     {
         ball.setTop(500);
         ball.setLeft(500);
         ball.setHeight(40);
         ball.setWidth(40);

     }



    public void paint(Graphics g)/*MAKING SHAPES IN THE FRAME CLASS*/
        {

            Graphics2D ga = (Graphics2D)g;
            ga.draw(circle1);
            ga.setPaint(Color.black);

            ga.setPaint(Color.black);
            ga.draw(circle2);

           /* ga.drawOval(ball.getLeft(),ball.getTop(),ball.getHeight(),ball.getWidth());*/ 
            ga.setColor(Color.black);
            ga.fillOval(ball.getLeft(),ball.getTop(),ball.getHeight(),ball.getWidth());
            ga.draw(triangle);
        }




    public static void main(String[] args)
    {
    Mygame obj=new Mygame();



    obj.addWindowListener(new WindowAdapter()/*closing event*/
    {
          public void windowClosing(WindowEvent we)
          {
            System.exit(0);

          }

    });
    }
    Mygame()/*constructor,making of frame,starting of thread,*/
    {

        this.setSize(500,800);
        this.setVisible(true);
        this.setTitle("My Game");
        ball=new BallEntity();
        initBall();

        Thread th=new Thread(this);
        th.start();
        this.addKeyListener(this);
    }   

     public void keyPressed(KeyEvent e) /*KEY BOARD MOVEMENTS CAPTURED*/
     {
         int Key_Code=e.getKeyCode();
         int d=5;

         switch(Key_Code)
         {
         case java.awt.event.KeyEvent.VK_LEFT:
             triangle= new Triangle(400-d, 500, 450-d, 500, 425-d, 550);
             break;
         case java.awt.event.KeyEvent.VK_RIGHT:
             triangle= new Triangle(400+d, 500, 450+d, 500, 425+d, 550);
             break;
         case java.awt.event.KeyEvent.VK_UP:
             triangle= new Triangle(400, 500-d, 450, 500-d, 425, 550-d);
             break;
         case java.awt.event.KeyEvent.VK_DOWN:

             triangle = new Triangle(400, 500+d, 450, 500+d, 425, 550+d);
            break;



        }
         this.repaint();
     }
     public void keyTyped(KeyEvent e) {}

      public void keyReleased(KeyEvent e) {

       }

    public void run()
    {

    //variables for storing direction of the ball and its amount of distance
    //by which we move it in the next movement
    int direction=5;    //1 north
    //2 south
    //3 east
    //4 west
    //5 north east
    //6 north west
    //7 south east
    //8 south west

    int dist1=10;
    int dist2=5;

    //continue till the program ends
    while(true)
    {
        //just a temporary variable for storing intermediate ball position
        int tempTop=0;  
        int tempLeft=0;

        //if direction is set to go up i.e. 2 then subtract distance
        //if direction is set to go down then add distance
        switch(direction)
        {
        case 1:    //north
            tempTop=ball.getTop()+dist1;
            break;
        case 2 : //south
            tempTop=ball.getTop()-dist1;
            break;
        case 3:    //east
            tempTop=ball.getLeft()-dist2;
            break;
        case 4:    //west
            tempTop=ball.getLeft()+dist2;
            break;
        case 5:    //north east
            tempTop=ball.getTop()-dist1;
            tempLeft=ball.getLeft()-dist2;
            break;
        case 6:    //north west
            tempTop=ball.getTop()-dist1;
            tempLeft=ball.getLeft()+dist2;
            break;
        case 7:    //south east
            tempTop=ball.getTop()+dist1;
            tempLeft=ball.getLeft()-dist2;
            break;
        case 8:    //south west
            tempTop=ball.getTop()+dist1;
            tempLeft=ball.getLeft()+dist2;
            break;
        }
        //update the balls position in the datastructure
        ball.setTop(tempTop);
        ball.setLeft(tempLeft);
        //if you have reached bottom change directions
        if(ball.getTop()>=350 && direction==1)    //coming north now go south
            direction=2;
        //if you have reached the top change directions
        if(ball.getTop()<=50 && direction==2)    //coming south now go north
            direction=1;
        if(ball.getLeft()<=50 && direction==3)    
            //coming east now go west
            direction=4;
        if(ball.getLeft()>=450 && direction==4)    
            //coming east now go west
            direction=3;
        if( (ball.getLeft()<=50 || ball.getTop()<=50) && 
            direction==5)    
            //coming north east now go south west
            direction=8;
        if((ball.getLeft()>=450 || ball.getTop()<=50) && 
           direction==6)    
            //coming north west now go south east
            direction=7;
        if((ball.getLeft()<=50 || ball.getTop()>=350) && 
           direction==7)    
            //coming south east now go north west
            direction=6;
        if((ball.getLeft()>=450 || ball.getTop()>=350 ) && 
           direction==8)    
            //coming north east now go south west
            direction=5;
        //redraw the ball at new locations
        this.repaint();
        //putting the thread to sleep so we can create some delay
        //so the ball's motion looks natural.
        try
        {
            Thread.sleep(300);
            //maikng the thread sleep for while to make d motion of d ball look a bit real
        }
        catch(Exception e)
        {

            System.out.println("Error in running thread " + e);
        }
    }
}


}

Hi..In this game m trying to make the ball bounce inside the circles and move in random direction.Not able to do so. And also am trying to make the triangle move.When i press the directional keys the movements are there for just one time.Any help is appreciated. And if possible i also have to shoot small balls from the triangle and when it hits the ball the ball should divide into 2 parts. Any ideas will be a help.

That's a bunch of problems and a lot of unformatted code (use code tags next time!).

Let's take one at a time.

Hi..In this game m trying to make the ball bounce inside the circles and move in random direction.Not able to do so.

What is it you're not able to do? Assume that we're not going to drop what we're doing and set up your program to run locally (I for one am unlikely to do this with any code unless the code or the error looks really interesting). What do you see when you run the program, and why is it wrong? (looking particularly at the ball's motion for the moment)

That's a bunch of problems and a lot of unformatted code (use code tags next time!).

Let's take one at a time.


What is it you're not able to do? Assume that we're not going to drop what we're doing and set up your program to run locally (I for one am unlikely to do this with any code unless the code or the error looks really interesting). What do you see when you run the program, and why is it wrong? (looking particularly at the ball's motion for the moment)

Hi Jon,
1.My ball is not bouncing within the circle i drew.(Within circle 2).It just goes vaguely toward one direction and comes back.I want the ball to bounce randomly.Just like in the game ball and the brick where u have to break the bricks using the ball bouncing randomly.

2.And , i also want to move the triangle according to my direction keys.(Look at the triangle class and the KeyPressed() method).The triangle does move but only once.After that no matter how many times i press the directional key all in vain. I would like to request you to run the code in your locally machine in Eclipse for a better idea of what am asking. You will easily get what m trying to do.

3. And if possible the triangle i made gotta shoot small balls(like bullets from a gun) and when it strikes the bouncing ball, the ball should break up into 2 separate balls.Any idea on how to do this functionality will be of great help.
Hope to c your reply really soon.

Please repost your code using the code tags (use icon above to right of text input box)

To debug your code, add println() statements to show the values of the variables that control the location of the balls. Show these values when they are changed and when they are used.

Please repost your code using the code tags (use icon above to right of text input box)

To debug your code, add println() statements to show the values of the variables that control the location of the balls. Show these values when they are changed and when they are used.

Hey norm..
i posted a new thread with the name "Can Anyone help-part2".The codes are tagged as u asked.Hope this helps u out.

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